} //END Start //---------------------------------// private IEnumerator DownloadTexture( string url ) //---------------------------------// { if( url.Contains( "StreamingAssets" ) ) { url = DatabaseStringHelper.CreateStreamingAssetsPath( url.Replace( "StreamingAssets/", "" ), DatabaseStringHelper.StringStyle.WithEscapeUriAndSystemPathCombine ); } WWW www = new WWW( url ); while( !www.isDone ) { yield return new WaitForSeconds( .1f ); } if( string.IsNullOrEmpty( www.error ) ) { //Debug.Log( "DownloadTexture() url = " + url + ", Works! Width = " + www.textureNonReadable.width + ", Height = " + www.textureNonReadable.height ); Texture2D texture = new Texture2D( www.textureNonReadable.width, www.textureNonReadable.height, WWWHelper.GetPlatformPreferredTextureFormat(), false ); texture = www.textureNonReadable; if( material != null ) { material.mainTexture = texture; } if( rawImage != null ) { rawImage.texture = texture; } } else { //Debug.Log( "DownloadTexture() url = " + url + ", error = " + www.error ); } } //END DownloadTexture
} //END SetResourcesLoadedTexture //-----------------------------// private IEnumerator SetTextureFromStreamingAssetsBytes( CameraType cameraType, CubeSide cubeSide, ImageType imageType ) //-----------------------------// { if( showDebug ) { Debug.Log( "ImageFactory.cs SetStreamingAssetsLoadedTexture() start" ); } WWW www; //First we need to get the actual image files that are stored in the StreamingAssets folder as byte files string texturePath = DatabaseStringHelper.CreateStreamingAssetsPath( "Textures/" + imageType.ToString() + "/" + cameraType.ToString() + "/" + cubeSide.ToString() + ".bytes", DatabaseStringHelper.StringStyle.WithEscapeUriAndSystemPathCombine ); string existsPath = DatabaseStringHelper.CreateStreamingAssetsPathForFileExistsCheck( "Textures/" + imageType.ToString() + "/" + cameraType.ToString() + "/" + cubeSide.ToString() + ".bytes" ); bool exists = false; //Check if the image exists as bytes, this check is different by platform if( Application.platform == RuntimePlatform.Android ) { //Android can only check using www www = new WWW( existsPath ); yield return www; exists = string.IsNullOrEmpty( www.error ); } else { //All other platforms can check using System.IO exists = System.IO.File.Exists( existsPath ); } //If the texture does not exist in bytes format, try to load it as a .jpg file if( !exists ) { //Debug.Log( "ImageFactory.cs image does not exist as bytes, trying as jpg... existsPath = " + existsPath ); texturePath = "Textures/" + imageType.ToString() + "/" + cameraType.ToString() + "/" + cubeSide.ToString() + ".jpg"; texturePath = DatabaseStringHelper.CreateStreamingAssetsPath( texturePath, DatabaseStringHelper.StringStyle.WithEscapeUriAndSystemPathCombine ); } else { //Debug.Log( "ImageFactory.cs image exists as bytes! ... existsPath = " + existsPath ); } //Download the image bytes from the StreamingAssets folder www = new WWW( texturePath ); //Continue with the main thread until this finishes while( !www.isDone ) { yield return www; } //Setup the appropriate amount of texture memory for the bytes SetLoadedTextureScaleAndSettings( cameraType, cubeSide, WWWHelper.GetPlatformPreferredTextureFormat(), false, www.textureNonReadable.width, www.textureNonReadable.height ); //The bytes are loaded and the texture memory is set, let's turn the bytes into a texture in OpenGL if( cameraType == CameraType.Left ) { if( cubeSide == CubeSide.front ) { texture_Left_front = www.textureNonReadable; } else if( cubeSide == CubeSide.back ) { texture_Left_back = www.textureNonReadable; } else if( cubeSide == CubeSide.left ) { texture_Left_left = www.textureNonReadable; } else if( cubeSide == CubeSide.right ) { texture_Left_right = www.textureNonReadable; } else if( cubeSide == CubeSide.top ) { texture_Left_top = www.textureNonReadable; } else if( cubeSide == CubeSide.bottom ) { texture_Left_bottom = www.textureNonReadable; } } else if( cameraType == CameraType.Right ) { if( cubeSide == CubeSide.front ) { texture_Right_front = www.textureNonReadable; } else if( cubeSide == CubeSide.back ) { texture_Right_back = www.textureNonReadable; } else if( cubeSide == CubeSide.left ) { texture_Right_left = www.textureNonReadable; } else if( cubeSide == CubeSide.right ) { texture_Right_right = www.textureNonReadable; } else if( cubeSide == CubeSide.top ) { texture_Right_top = www.textureNonReadable; } else if( cubeSide == CubeSide.bottom ) { texture_Right_bottom = www.textureNonReadable; } } //Clear the existing bytes from memory www.Dispose(); //Now that the texture is set in OpenGL, make sure the textures are set to Clamped (Hides seams between textures) SetLoadedTextureWrapMode( cameraType, cubeSide, TextureWrapMode.Clamp ); //The texture is now loaded! Set the appropriate boolean to true SetLoadedBool( cameraType, cubeSide, true ); } //END SetStreamingAssetsLoadedTexture
} //END Start //---------------------------------------------// public IEnumerator CopyVideoToPersistentDataPath( string urlWithPath ) //---------------------------------------------// { string fileName = DatabaseStringHelper.GetFileNameWithExtension( urlWithPath ); string persistentPath = DatabaseStringHelper.CreatePersistentDataPath( fileName ); string streamingPath = urlWithPath; if( urlWithPath.Contains( "StreamingAssets" ) ) { streamingPath = DatabaseStringHelper.CreateStreamingAssetsPath( urlWithPath.Replace( "StreamingAssets/", "" ), DatabaseStringHelper.StringStyle.WithEscapeUriAndSystemPathCombine ); } if( ShowDebug ) Debug.Log( "CopyVideoToPersistent( " + urlWithPath + " ) ... filename = " + fileName + ", persistentPath = " + persistentPath + ", streamingPath = " + streamingPath ); //If the video does not exist in the persistent data path folder, we need to copy all of it's bytes over if( !File.Exists( persistentPath ) ) { WWW www = new WWW( streamingPath ); while( !www.isDone ) { yield return new WaitForSeconds( .1f ); } if( string.IsNullOrEmpty( www.error ) ) { if( ShowDebug ) Debug.Log( "CopyVideoToPersistent( " + urlWithPath + " ) we found the video in StreamingAssetsPath = " + streamingPath ); if( www.bytes != null && www.bytes.Length > 0 ) { if( ShowDebug ) Debug.Log( "CopyVideoToPersistent( " + urlWithPath + " ) we found the www.bytes = " + www.bytes.Length.ToString() ); //We found the video, copy it's data over over time (not all at once to prevent a crash) Stream stream = new MemoryStream( www.bytes ); using( FileStream output = new FileStream( persistentPath, FileMode.Create, FileAccess.Write ) ) { byte[] buffer = new byte[ 32 * 1024 ]; //a 32KB-sized buffer is the most efficient int bytesRead; while( ( bytesRead = stream.Read( buffer, 0, buffer.Length ) ) > 0 ) { output.Write( buffer, 0, bytesRead ); } output.Flush(); } //We found the video, copy it's data over //File.WriteAllBytes( persistentPath, www.bytes ); } else { if( ShowDebug ) Debug.Log( "CopyVideoToPersistent( " + urlWithPath + " ) we couldn't find any www.bytes = " + www.bytes.Length.ToString() ); } } else { if( ShowDebug ) Debug.Log( "CopyVideoToPersistent( " + urlWithPath + " ) Getting the video from StreamingAssets had an error = " + www.error + ", streamingAssetsPath = " + streamingPath ); } www.Dispose(); www = null; } else { if( ShowDebug ) Debug.Log( "CopyVideoToPersistent( " + urlWithPath + " ) the video already exists" ); } } //END CopyVideoToPersistentDataPath