void InitBricksController() { brickController = level.transform.Find("BrickConteiner").GetComponent <BricksController>(); brickController.Init(this); SetLevelBackgraund(); }
public void Init(BricksController _controller, int lives) { bricksController = _controller; data = Resources.Load <DataBrick>("Data/DataBrick"); animator = transform.Find("VFX").GetComponent <Animator>(); gameObject.tag = StaticPrm.TAG_BRICK; spriteRenderer = transform.Find("Sprite").GetComponent <SpriteRenderer>(); textLive = transform.Find("Canvas/Text").GetComponent <Text>(); currentLive = lives; startLive = currentLive; UpdateLiveText(); //SetColor(); SetColorRandom(); }
public void Init(BricksController _controller) { bricksController = _controller; gameObject.tag = StaticPrm.TAG_ITEM_BALL; }