예제 #1
0
 public Neuron AddSynapses(Neuron n)
 {
     if (MainWindow.useServers && n.Owner == MainWindow.theNeuronArray)
     {
         n.synapses     = NeuronClient.GetSynapses(n.id);
         n.synapsesFrom = NeuronClient.GetSynapsesFrom(n.id);
     }
     return(n);
 }
예제 #2
0
 public Neuron AddSynapses(Neuron n)
 {
     if (MainWindow.useServers)
     {
         n.synapses = NeuronClient.GetSynapses(n.id);
         n.synapsesFrom = NeuronClient.GetSynapsesFrom(n.id);
     }
     return n;
 }
        public void MoveOneNeuron(Neuron n, Neuron nNewLocation, bool addUndo = true)
        {
            if (addUndo)
            {
                n.AddUndoInfo();
                nNewLocation.AddUndoInfo();
            }
            if (MainWindow.useServers)
            {
                n.synapses     = NeuronClient.GetSynapses(n.id);
                n.synapsesFrom = NeuronClient.GetSynapsesFrom(n.id);
            }

            //copy the neuron attributes and delete them from the old neuron.
            n.Copy(nNewLocation);
            MainWindow.theNeuronArray.SetCompleteNeuron(nNewLocation);
            if (FiringHistory.NeuronIsInFiringHistory(n.id))
            {
                FiringHistory.RemoveNeuronFromHistoryWindow(n.id);
                FiringHistory.AddNeuronToHistoryWindow(nNewLocation.id);
            }

            //for all the synapses going out this neuron, change to going from new location
            //don't use a foreach here because the body of the loop may delete a list entry
            for (int k = 0; k < n.Synapses.Count; k++)
            {
                Synapse s = n.Synapses[k];
                if (addUndo)
                {
                    if (s.targetNeuron != n.id)
                    {
                        nNewLocation.AddSynapseWithUndo(s.targetNeuron, s.weight, s.model);
                    }
                    else
                    {
                        nNewLocation.AddSynapseWithUndo(nNewLocation.id, s.weight, s.model);
                    }
                    n.DeleteSynapseWithUndo(n.synapses[k].targetNeuron);
                }
                else
                {
                    if (s.targetNeuron != n.id)
                    {
                        nNewLocation.AddSynapse(s.targetNeuron, s.weight, s.model);
                    }
                    else
                    {
                        nNewLocation.AddSynapse(nNewLocation.id, s.weight, s.model);
                    }
                    n.DeleteSynapse(n.synapses[k].targetNeuron);
                }
            }

            //for all the synapses coming into this neuron, change the synapse target to new location
            for (int k = 0; k < n.SynapsesFrom.Count; k++)
            {
                Synapse reverseSynapse = n.SynapsesFrom[k]; //(from synapses are sort-of backward
                if (reverseSynapse.targetNeuron != -1)      //?
                {
                    Neuron sourceNeuron = MainWindow.theNeuronArray.GetNeuron(reverseSynapse.targetNeuron);
                    sourceNeuron.DeleteSynapseWithUndo(n.id);
                    if (sourceNeuron.id != n.id)
                    {
                        if (addUndo)
                        {
                            sourceNeuron.AddSynapseWithUndo(nNewLocation.id, reverseSynapse.weight, reverseSynapse.model);
                        }
                        else
                        {
                            sourceNeuron.AddSynapse(nNewLocation.id, reverseSynapse.weight, reverseSynapse.model);
                        }
                    }
                }
            }

            n.Clear();
        }