void Awake() { if (s_instance) { DestroyImmediate(gameObject); } else { s_instance = this; } m_achievements = new List <Achievement>(); }
void Awake() { if (s_instance) { DestroyImmediate(gameObject); } else { s_instance = this; } m_achievements = new List <AchievementData>(); m_milestones = new List <MilestoneData>(); }