private void ValidateTable() { #if DEBUG for (int i = 0; i < PairManager.TableCapacity; ++i) { ushort index = _hashTable[i]; while (index != PairManager.NullPair) { Pair pair = _pairs[index]; Box2DXDebug.Assert(pair.IsBuffered() == false); Box2DXDebug.Assert(pair.IsFinal() == true); Box2DXDebug.Assert(pair.IsRemoved() == false); Box2DXDebug.Assert(pair.ProxyId1 != pair.ProxyId2); Box2DXDebug.Assert(pair.ProxyId1 < Settings.MaxProxies); Box2DXDebug.Assert(pair.ProxyId2 < Settings.MaxProxies); Proxy proxy1 = _broadPhase._proxyPool[pair.ProxyId1]; Proxy proxy2 = _broadPhase._proxyPool[pair.ProxyId2]; Box2DXDebug.Assert(proxy1.IsValid == true); Box2DXDebug.Assert(proxy2.IsValid == true); Box2DXDebug.Assert(_broadPhase.TestOverlap(proxy1, proxy2) == true); index = pair.Next; } } #endif }
public void Commit() { int removeCount = 0; Proxy[] proxies = _broadPhase._proxyPool; for (int i = 0; i < _pairBufferCount; ++i) { Pair pair = Find(_pairBuffer[i].ProxyId1, _pairBuffer[i].ProxyId2); Box2DXDebug.Assert(pair.IsBuffered()); pair.ClearBuffered(); Box2DXDebug.Assert(pair.ProxyId1 < Settings.MaxProxies && pair.ProxyId2 < Settings.MaxProxies); Proxy proxy1 = proxies[pair.ProxyId1]; Proxy proxy2 = proxies[pair.ProxyId2]; Box2DXDebug.Assert(proxy1.IsValid); Box2DXDebug.Assert(proxy2.IsValid); if (pair.IsRemoved()) { // It is possible a pair was added then removed before a commit. Therefore, // we should be careful not to tell the user the pair was removed when the // the user didn't receive a matching add. if (pair.IsFinal() == true) { _callback.PairRemoved(proxy1.UserData, proxy2.UserData, pair.UserData); } // Store the ids so we can actually remove the pair below. _pairBuffer[removeCount].ProxyId1 = pair.ProxyId1; _pairBuffer[removeCount].ProxyId2 = pair.ProxyId2; ++removeCount; } else { Box2DXDebug.Assert(_broadPhase.TestOverlap(proxy1, proxy2) == true); if (pair.IsFinal() == false) { pair.UserData = _callback.PairAdded(proxy1.UserData, proxy2.UserData); pair.SetFinal(); } } } for (int i = 0; i < removeCount; ++i) { RemovePair(_pairBuffer[i].ProxyId1, _pairBuffer[i].ProxyId2); } _pairBufferCount = 0; if (BroadPhase.IsValidate) { ValidateTable(); } }
public void Commit() { int num = 0; Proxy[] proxyPool = this._broadPhase._proxyPool; for (int i = 0; i < this._pairBufferCount; i++) { Pair pair = this.Find((int)this._pairBuffer[i].ProxyId1, (int)this._pairBuffer[i].ProxyId2); Box2DXDebug.Assert(pair.IsBuffered()); pair.ClearBuffered(); Box2DXDebug.Assert((int)pair.ProxyId1 < Settings.MaxProxies && (int)pair.ProxyId2 < Settings.MaxProxies); Proxy proxy = proxyPool[(int)pair.ProxyId1]; Proxy proxy2 = proxyPool[(int)pair.ProxyId2]; Box2DXDebug.Assert(proxy.IsValid); Box2DXDebug.Assert(proxy2.IsValid); if (pair.IsRemoved()) { if (pair.IsFinal()) { this._callback.PairRemoved(proxy.UserData, proxy2.UserData, pair.UserData); } this._pairBuffer[num].ProxyId1 = pair.ProxyId1; this._pairBuffer[num].ProxyId2 = pair.ProxyId2; num++; } else { Box2DXDebug.Assert(this._broadPhase.TestOverlap(proxy, proxy2)); if (!pair.IsFinal()) { pair.UserData = this._callback.PairAdded(proxy.UserData, proxy2.UserData); pair.SetFinal(); } } } for (int i = 0; i < num; i++) { this.RemovePair((int)this._pairBuffer[i].ProxyId1, (int)this._pairBuffer[i].ProxyId2); } this._pairBufferCount = 0; if (BroadPhase.IsValidate) { this.ValidateTable(); } }