public static b2Joint Create(b2JointDef def) { b2Joint joint = null; switch (def.JointType) { case b2JointType.e_distanceJoint: { joint = new b2DistanceJoint((b2DistanceJointDef)def); } break; case b2JointType.e_mouseJoint: { joint = new b2MouseJoint((b2MouseJointDef)def); } break; case b2JointType.e_prismaticJoint: { joint = new b2PrismaticJoint((b2PrismaticJointDef)def); } break; case b2JointType.e_revoluteJoint: { joint = new b2RevoluteJoint((b2RevoluteJointDef)def); } break; case b2JointType.e_pulleyJoint: { joint = new b2PulleyJoint((b2PulleyJointDef)def); } break; case b2JointType.e_gearJoint: { joint = new b2GearJoint((b2GearJointDef)def); } break; case b2JointType.e_wheelJoint: { joint = new b2WheelJoint((b2WheelJointDef)def); } break; case b2JointType.e_weldJoint: { joint = new b2WeldJoint((b2WeldJointDef)def); } break; case b2JointType.e_frictionJoint: { joint = new b2FrictionJoint((b2FrictionJointDef)def); } break; case b2JointType.e_ropeJoint: { joint = new b2RopeJoint((b2RopeJointDef)def); } break; default: Debug.Assert(false); break; } return joint; }
public static b2Joint Create(b2JointDef def) { b2Joint joint = null; switch (def.JointType) { case b2JointType.e_distanceJoint: { joint = new b2DistanceJoint((b2DistanceJointDef)def); } break; case b2JointType.e_mouseJoint: { joint = new b2MouseJoint((b2MouseJointDef)def); } break; case b2JointType.e_prismaticJoint: { joint = new b2PrismaticJoint((b2PrismaticJointDef)def); } break; case b2JointType.e_revoluteJoint: { joint = new b2RevoluteJoint((b2RevoluteJointDef)def); } break; case b2JointType.e_pulleyJoint: { joint = new b2PulleyJoint((b2PulleyJointDef)def); } break; case b2JointType.e_gearJoint: { joint = new b2GearJoint((b2GearJointDef)def); } break; case b2JointType.e_wheelJoint: { joint = new b2WheelJoint((b2WheelJointDef)def); } break; case b2JointType.e_weldJoint: { joint = new b2WeldJoint((b2WeldJointDef)def); } break; case b2JointType.e_frictionJoint: { joint = new b2FrictionJoint((b2FrictionJointDef)def); } break; case b2JointType.e_ropeJoint: { joint = new b2RopeJoint((b2RopeJointDef)def); } break; default: Debug.Assert(false); break; } return(joint); }