public void When_Play_Round_Then_Save_Score() { // Arrange Game game = new Game(); int score1 = 5; int score2 = 3; // Act var result = game.PlayRound(score1, score2); // Assert game.frameScores[1][HitEnum.One].Should().Be(5); game.frameScores[1][HitEnum.Two].Should().Be(3); }
public void When_Play_Round_Then_Return_Result() { // Arrange Game game = new Game(); int score1 = 5; int score2 = 3; // Act var result = game.PlayRound(score1, score2); // Assert result[HitEnum.One].Should().Be(5); result[HitEnum.Two].Should().Be(3); }