public void TestBownlingUnder10() { for (int i = 0; i < 10; i++) { for (int j = 0; j < (10 - i); j++) { int shouldBeValue = 0; StringBuilder shouldBeString = new StringBuilder(); Bowling game = new Bowling(); for (int k = 0; k < 10; k++) { shouldBeValue += i + j; shouldBeString.Append(i); shouldBeString.Append(j); shouldBeString.Append(","); game.AddFrame(i, j); } // Remove last "," shouldBeString.Remove(shouldBeString.Length - 1, 1); int score = game.CalculateScore(); Assert.AreEqual <int>(shouldBeValue, score); string visual = game.ToString(); Assert.AreEqual <string>(shouldBeString.ToString(), visual); } } }
public void TestBownling271() { int shouldBeValue = 271; string shouldBeString = "X,X,X,X,X,X,X,X,X,1/X"; Bowling game = new Bowling(); game.AddStrike().AddStrike().AddStrike().AddStrike().AddStrike().AddStrike().AddStrike().AddStrike().AddStrike().AddFrameExtra(1, 9, 10); int score = game.CalculateScore(); Assert.AreEqual <int>(shouldBeValue, score); string visual = game.ToString(); Assert.AreEqual <string>(shouldBeString, visual); }
public void TestBownling20() { int shouldBeValue = 20; string shouldBeString = "00,00,00,00,00,00,00,00,00,X1/"; Bowling game = new Bowling(); game.AddMiss().AddMiss().AddMiss().AddMiss().AddMiss().AddMiss().AddMiss().AddMiss().AddMiss().AddFrameExtra(10, 1, 9); int score = game.CalculateScore(); Assert.AreEqual <int>(shouldBeValue, score); string visual = game.ToString(); Assert.AreEqual <string>(shouldBeString, visual); }
public void TestBownling15() { int shouldBeValue = 15; string shouldBeString = "11,1/,11"; Bowling game = new Bowling(); game.AddFrame(1, 1).AddSpare(1).AddFrame(1, 1); int score = game.CalculateScore(); Assert.AreEqual <int>(shouldBeValue, score); string visual = game.ToString(); Assert.AreEqual <string>(shouldBeString, visual); }
public void TestBownling10AsSpare() { int shouldBeValue = 10; string shouldBeString = "5/"; Bowling game = new Bowling(); game.AddSpare(5); int score = game.CalculateScore(); Assert.AreEqual <int>(shouldBeValue, score); string visual = game.ToString(); Assert.AreEqual <string>(shouldBeString, visual); }