protected override void context() { _game = new BowlingGame(); _game.RollStrike(); _game.RollStrike(); for (int i = 0; i < 8; i++) { _game.Roll(2, 2); } }
protected override void context() { _game = new BowlingGame(); for (int i = 0; i < 9; i++) _game.RollStrike(); _game.RollLastFrame(10,10,10); }
protected override void context() { _game = new BowlingGame(); _game.RollStrike(); _game.Roll(4, 6); _game.RollStrike(); _game.Roll(7, 3); _game.RollStrike(); _game.Roll(9, 1); _game.RollStrike(); _game.Roll(5, 5); _game.RollStrike(); _game.RollLastFrame(8, 2, 10); }