// Initialize some random stuff. private void Form1_Load(object sender, EventArgs e) { paddle = Paddle.getInstance(); ballsCanCollide = false; chances.Text = "Chances left " + lives; InitializePaddle(paddle); initializeBalls(); initializeBlocks(); observers = unitsObservers.getObservers(); doubleBuffer(); }
private void resetTheGame() { lives = 50; collisions.Items.Clear(); observers.Clear(); //Remove all elements in the ArrayList unitsObservers = new UnitsObservers(); initializeBlocks(); initializeBalls(); observers = unitsObservers.getObservers(); tmrMoveBall.Enabled = true; }