static void Main(string[] args) { GuessNumberGame game = new GuessNumberGame(); Thread.Sleep(1000); Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); server.Connect("127.0.0.1", 49675); if (server.Connected) { string greetingcommand = "#setname|Gaben"; server.Send(Encoding.Unicode.GetBytes(greetingcommand)); Console.WriteLine("hello world"); byte[] data; int number; while (true) { if (server.Available > 0) { data = new byte[256]; // буфер для получаемых данных StringBuilder builder = new StringBuilder(); int bytes; bytes = server.Receive(data); builder.Append(Encoding.Unicode.GetString(data, 0, bytes)); if (builder.ToString().Contains("techies")) { string message = ""; string[] arg = builder.ToString().Split('|'); for (int j = 1; j < arg.Length; j++) { if (arg[j] == "techies") { arg[j] = ""; } message += arg[j]; } server.Send(Encoding.Unicode.GetBytes(message)); } string[] messages = builder.ToString().Split('|'); string msg = ""; if (builder.ToString().Contains("gaben") || builder.ToString().Contains("габэн")) { if (builder.ToString().Contains("kak dela") || builder.ToString().Contains("как дела")) { msg = "looting money"; Console.WriteLine(msg); server.Send(Encoding.Unicode.GetBytes(msg)); } if (builder.ToString().Contains("kogda skidki") || builder.ToString().Contains("когда скидки")) { msg = "donate first"; Console.WriteLine(msg); server.Send(Encoding.Unicode.GetBytes(msg)); } if (builder.ToString().Contains("i need film advice") || builder.ToString().Contains("посоветуй фильм")) { msg = "go"; Console.WriteLine(msg); server.Send(Encoding.Unicode.GetBytes(msg)); } if (builder.ToString().Contains("what is happening") || builder.ToString().Contains("что происходит")) { msg = "talk"; Console.WriteLine(msg); server.Send(Encoding.Unicode.GetBytes(msg)); } if (builder.ToString().Contains("хочу сыграть в рулетку") || builder.ToString().Contains("i wanna shoot myself")) { string participant; string[] name = builder.ToString().Split('[', ']'); participant = name[1]; Console.WriteLine(builder + name[1]); msg = "roulette|" + participant; Console.WriteLine(msg); server.Send(Encoding.Unicode.GetBytes(msg)); Thread.Sleep(5000); msg = "start|" + participant; server.Send(Encoding.Unicode.GetBytes(msg)); Thread.Sleep(5000); msg = "making shot|" + participant; server.Send(Encoding.Unicode.GetBytes(msg)); msg = "result|" + participant; server.Send(Encoding.Unicode.GetBytes(msg)); } if (builder.ToString().Contains("как погодка") || builder.ToString().Contains("how's the weather")) { msg = "weather"; Console.WriteLine(msg); server.Send(Encoding.Unicode.GetBytes(msg)); } if (builder.ToString().Contains("guess")) { msg = "guess my, 1 to 100? enter the number:"; game.Start(); Console.WriteLine(msg); server.Send(Encoding.Unicode.GetBytes(msg)); } if (builder.ToString().Contains("my number is")) { string[] guessgame = messages[1].Split('='); number = Convert.ToInt32(guessgame[1]); Console.WriteLine(number); msg = game.MakeTurn(number); server.Send(Encoding.Unicode.GetBytes(msg)); } } Console.WriteLine($"{builder}"); } } } }