public int MinimalContribution() { Resizer.ResizeAndSwitch(_pokerHandle); if (!_turnDetect.MyTurn()) { return(0); } return(_turnDetect.OnlyCall() ? GetMinRaise() : GetCall()); }
/// <summary> /// Specifies wether it is the turn of the player or not. /// </summary> /// <returns>Wether it is the turn of the player or not.</returns> public bool MyTurn() { return(_turnDetector.MyTurn()); }