private void EnteredStumble() { inStumble = true; agent.isStopped = true; groundDangerFollow.StopSpawning(); bulletHell.StopSpawning(); EnterWaiting(); }
private void EnteredStumble() { inStumble = true; groundDangerFollower.StopSpawning(); groundDangerRandom.StopSpawning(); bulletHell.StopSpawning(); deathBeam.SetActive(false); EnterWaiting(); }