private void OnEnable() { _wearableControl.GestureDetected += GestureDetected; if (_gesture != GestureId.None) { _requirement.EnableGesture(_gesture); } }
private void Awake() { _wearableControl = WearableControl.Instance; _wearableControl.GestureDetected += GestureDetected; // Establish a requirement for the referenced gesture. _requirement = gameObject.AddComponent <WearableRequirement>(); if (_gesture != GestureId.None) { _requirement.EnableGesture(_gesture); } }