private static void LaunchBoseWearableDocumentation() { if (ProjectTools.IsLocalPdfDocumentationPresent()) { ProjectTools.OpenLocalHelpDocumentation(); } else { Application.OpenURL(DOCUMENTATION_LINK); } }
private static void LaunchBoseWearableLicense() { if (ProjectTools.IsLocalLicensePresent()) { ProjectTools.OpenLocalLicense(); } else { Application.OpenURL(LICENSE_LINK); } }
internal static void BuildWearableDemo() { // Check for player support if (!CanBuildTarget(EditorUserBuildSettings.activeBuildTarget)) { Debug.LogErrorFormat(CANNOT_BUILD_ERROR_MESSAGE, WEARABLE_DEMO_PRODUCT_NAME, EditorUserBuildSettings.activeBuildTarget); return; } // Get folder path from the user for the build var folderPath = GetBuildLocation(WEARABLE_DEMO_PRODUCT_NAME); if (string.IsNullOrEmpty(folderPath)) { return; } var buildTargetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget); // Cache values for the current Player Settings var originalProductName = PlayerSettings.productName; var bundleVersion = PlayerSettings.bundleVersion; var appId = PlayerSettings.GetApplicationIdentifier(buildTargetGroup); var iconGroup = PlayerSettings.GetIconsForTargetGroup(buildTargetGroup); var showSplash = PlayerSettings.SplashScreen.show; var splashStyle = PlayerSettings.SplashScreen.unityLogoStyle; var splashColor = PlayerSettings.SplashScreen.backgroundColor; var splashAnimationMode = PlayerSettings.SplashScreen.animationMode; var splashDrawMode = PlayerSettings.SplashScreen.drawMode; var splashLogos = PlayerSettings.SplashScreen.logos; // Override Player Settings for this build. EditorBuildSettingsScene[] buildScenes; if (SetBuildSettingsForWearableDemo(out buildScenes)) { var sceneAssetPaths = buildScenes.Where(x => x.enabled).Select(x => x.path).ToArray(); // Attempt to build the app var buildPlayerOptions = new BuildPlayerOptions { scenes = sceneAssetPaths, locationPathName = folderPath, target = EditorUserBuildSettings.activeBuildTarget }; var buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions); #if UNITY_2018_1_OR_NEWER if (buildReport.summary.result == BuildResult.Succeeded) #else if (string.IsNullOrEmpty(buildReport)) #endif { Debug.LogFormat(BUILD_SUCCEEDED_MESSAGE, WEARABLE_DEMO_PRODUCT_NAME); if (IsAutoShowBuildOnSuccessEnabled()) { ProjectTools.OpenFolder(folderPath); } } else { Debug.LogFormat(BUILD_FAILED_MESSAGE, WEARABLE_DEMO_PRODUCT_NAME, buildReport); } } else { Debug.LogErrorFormat(BUILD_SCENES_COULD_NOT_BE_FOUND, WEARABLE_DEMO_PRODUCT_NAME); } // Reset all PlayerSetting changes back to their original values. PlayerSettings.productName = originalProductName; PlayerSettings.bundleVersion = bundleVersion; PlayerSettings.SetApplicationIdentifier(buildTargetGroup, appId); PlayerSettings.SetIconsForTargetGroup(buildTargetGroup, iconGroup); PlayerSettings.SplashScreen.show = showSplash; PlayerSettings.SplashScreen.unityLogoStyle = splashStyle; PlayerSettings.SplashScreen.backgroundColor = splashColor; PlayerSettings.SplashScreen.animationMode = splashAnimationMode; PlayerSettings.SplashScreen.drawMode = splashDrawMode; PlayerSettings.SplashScreen.logos = splashLogos; AssetDatabase.SaveAssets(); }