예제 #1
0
        public StoreScene()
            : base()
        {
            _purchaseCompleteDialog = new PurchaseCompleteDialog("");
            _purchaseCompleteDialog.SelectionCallback = PurchaseDialogButtonCallback;
            _consumablesDialog = new ConsumablesDialog();

            _dialogs.Add("loading-store", new LoadingDialog(LoadProducts));
            _dialogs.Add("store-closed", new StoreClosedDialog());
            _dialogs.Add("store-items", new StorePurchaseDialog(RegisterGameObject, UnregisterGameObject));
            _dialogs.Add("purchase-complete", _purchaseCompleteDialog);
            _dialogs.Add("consumables", _consumablesDialog);
        }
예제 #2
0
        public StoreScene()
            : base()
        {
            _itemsCarouselDialog = new StorePurchaseDialog(RegisterGameObject, UnregisterGameObject);
            _itemsCarouselDialog.ActionCallback = ItemDialogActionButtonCallback;
            _purchaseCompleteDialog = new PurchaseCompleteDialog();
            _purchaseCompleteDialog.SelectionCallback = PurchaseDialogButtonCallback;
            _consumablesDialog = new ConsumablesDialog();

            _dialogs.Add("loading-store", new LoadingDialog(ConnectToStore));
            _dialogs.Add("store-closed", new StoreClosedDialog());
            _dialogs.Add("store-items", _itemsCarouselDialog);
            _dialogs.Add("purchase-complete", _purchaseCompleteDialog);
            _dialogs.Add("consumables", _consumablesDialog);
        }