public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); _playerOne.Draw(spriteBatch); _playerTwo.Draw(spriteBatch); _glowBurst.Draw(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); _avatar.Draw(spriteBatch); _glowBurst.Draw(spriteBatch); if (_displayLivesAward) { TextWriter.Write(Translator.Translation("race-lives-award").Replace("[QUANTITY]", Data.Profile.Race_Win_Lives_Reward.ToString()), spriteBatch, new Vector2(Definitions.Back_Buffer_Center.X, WorldPosition.Y + 480.0f), Color.White, Color.Black, 3.0f, 0.75f, 0.01f, TextWriter.Alignment.Center); } }