public static Sdl2Window CreateWindow( ref WindowProps windowProps, GraphicsBackend preferredBackend) { #if DEBUG using Profiler fullProfiler = new Profiler(typeof(WindowStartup)); #endif SDL_WindowFlags flags = SDL_WindowFlags.Resizable | GetWindowFlags(windowProps.WindowInitialState); if (windowProps.WindowInitialState != WindowState.Hidden) { flags |= SDL_WindowFlags.Shown; } if (preferredBackend == GraphicsBackend.OpenGL || preferredBackend == GraphicsBackend.OpenGLES) { flags |= SDL_WindowFlags.OpenGL; } return(new Sdl2Window( windowProps.Title, windowProps.X, windowProps.Y, windowProps.Width, windowProps.Height, flags, false)); }
public static void CreateWindowAndGraphicsDevice( WindowProps windowProps, out Sdl2Window window, out GraphicsDevice gd) => CreateWindowAndGraphicsDevice( windowProps, new GraphicsDeviceOptions(), GetPlatformDefaultBackend(), out window, out gd);
public static WindowBase CreateMainWindow(Type windowType, WindowProps props = null, GraphicsBackend backend = GraphicsBackend.Direct3D11) { #if DEBUG using Profiler fullProfiler = new Profiler(typeof(WindowBase)); #endif if (windowType == typeof(WindowsWindow)) { return(new WindowsWindow(props ?? new WindowProps(), backend)); } return(null); }
public static void CreateWindowAndGraphicsDevice( WindowProps windowProps, GraphicsDeviceOptions deviceOptions, GraphicsBackend preferredBackend, out Sdl2Window window, out GraphicsDevice gd) { #if DEBUG using Profiler fullProfiler = new Profiler(typeof(WindowStartup)); using (Profiler sdlProfiler = new Profiler("SDL_Init")) #endif Sdl2Native.SDL_Init(SDLInitFlags.Video); window = CreateWindow(ref windowProps, preferredBackend); gd = CreateGraphicsDevice(window, deviceOptions, preferredBackend); }