예제 #1
0
        public static void Start()
        {

            Console.WriteLine(@"______                       _                       ");
            Console.WriteLine(@"| ___ \                     | |                      ");
            Console.WriteLine(@"| |_/ / ___   ___  _ __ ___ | |__   __ _ _ __   __ _ ");
            Console.WriteLine(@"| ___ \/ _ \ / _ \| '_ ` _ \| '_ \ / _` | '_ \ / _` |");
            Console.WriteLine(@"| |_/ / (_) | (_) | | | | | | |_) | (_| | | | | (_| |");
            Console.WriteLine(@"\____/ \___/ \___/|_| |_| |_|_.__/ \__,_|_| |_|\__, |");
            Console.WriteLine(@"                                                __/ |");
            Console.WriteLine(@"                                               |___/ ");
            Console.WriteLine("         This is made by Fuss and Nevachana");
            Console.WriteLine("  </> Usa los comandos escribiendo commands </> ");
            Console.WriteLine("");
            Console.ForegroundColor = ConsoleColor.Gray;
            Mysql = new MySQLManager("localhost", 3306, "root", "123", "test", true, 5, 9999);

                          
            

            SocketSystem = new SocketSystem();
            SocketSystem.ConstructSocket(IPAddress.Parse("127.0.0.1"), 2001, 10);
            SocketSystem.ConstructPooling(10000);
           
            
        }
예제 #2
0
        public void PushAllSenders(SocketSystem SocketSystem, ICollection<SocketAsyncEventArgs> Senders)
        {
            foreach (SocketAsyncEventArgs Args in Senders)
            {
                Args.SetBuffer(Buffer, OffsetPointer, BUF_SIZE);
               // Args.Completed += SocketSystem.IO_Completed;

                OffsetPointer += BUF_SIZE;
            }
        }
예제 #3
0
        public void PushAllSenders(SocketSystem SocketSystem, ICollection <SocketAsyncEventArgs> Senders)
        {
            foreach (SocketAsyncEventArgs Args in Senders)
            {
                Args.SetBuffer(Buffer, OffsetPointer, BUF_SIZE);
                // Args.Completed += SocketSystem.IO_Completed;

                OffsetPointer += BUF_SIZE;
            }
        }