static public void Create() { if (instance == null) { instance = new NewSaveGame(); } Instance.saveFile = Application.persistentDataPath + "/BookItRunnerSave.bin"; if (File.Exists(Instance.saveFile)) { // If we have a save, we read it. Instance.Read(); } else { // If not we create one with default data. NewSave(); } }
public void ResetSaveFile() { NewSaveGame.NewSave(); }