public void Draw() { for (int i = 0; i < mTheFloorSet.Count; i++) { mTheFloorSet[i].Draw(); } mTheSign.Draw(); String msg = (mTheSign.Position.X / 20).ToString() + "m"; FontSupport.PrintStatusAt(mTheSign.Position, msg, Color.Black); for (int i = 0; i < mTheSeaweedTallSet.Count; i++) { mTheSeaweedTallSet[i].Draw(); } for (int i = 0; i < mTheSeaweedSmallSet.Count; i++) { mTheSeaweedSmallSet[i].Draw(); } mEnemies.DrawSet(); mFishFood.Draw(); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> public void DrawGame() { mHero.Draw(); mEnemies.DrawSet(); FontSupport.PrintStatus("Caught=" + mNumCaught.ToString(), null); }