protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Load our fonts into the static Font class Fonts.LoadContent(Content); device = graphics.GraphicsDevice; cCross = new CoordCross(device); weapon = Content.Load<Model>("weapon"); crosshair = Content.Load<Texture2D>("crosshair1"); // Initialize the weapon matrices. weaponTransforms = new Matrix[weapon.Bones.Count]; weaponWorldMatrix = Matrix.Identity; terrain = new Terrain(device, Content); dino = Content.Load<Model>("dino"); spherePrimitive = new SpherePrimitive(GraphicsDevice, 0.5f, 12); }