public override void OnBinaryExpression(BinaryExpression node) { base.OnBinaryExpression(node); BinaryOperatorType type = node.get_Operator(); if (((type == 0x1f) || (type == 30)) && (this.IsBoolean(node.get_Left()) && this.IsBoolean(node.get_Right()))) { string[] strArray = (node.get_Operator() != 0x1f) ? new string[] { "||", "|" } : new string[] { "&&", "&" }; string expectedOperator = strArray[0]; string actualOperator = strArray[1]; this.get_Warnings().Add(UnityScriptWarnings.BitwiseOperatorWithBooleanOperands(node.get_LexicalInfo(), expectedOperator, actualOperator)); } }
public void ApplyImplicitArrayConversion(BinaryExpression node) { IType expressionType = this.GetExpressionType(node.get_Left()); if (expressionType.get_IsArray()) { IType type2 = this.GetExpressionType(node.get_Right()); if (type2 == this.UnityScriptLangArray()) { node.set_Right(this.get_CodeBuilder().CreateCast(expressionType, this.get_CodeBuilder().CreateMethodInvocation(node.get_Right(), this.ResolveMethod(type2, "ToBuiltin"), this.get_CodeBuilder().CreateTypeofExpression(expressionType.get_ElementType())))); } } }