public static bool Prefix(KillButtonManager __instance)
 {
     // Block impostor shielded kill
     if (Medic.shielded != null && Medic.shielded == __instance.CurrentTarget)
     {
         MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.ShieldedMurderAttempt, Hazel.SendOption.None, -1);
         AmongUsClient.Instance.FinishRpcImmediately(writer);
         RPCProcedure.shieldedMurderAttempt();
         return(false);
     }
     // Block impostor not fully grown child kill
     else if (Child.child != null && __instance.CurrentTarget == Child.child && !Child.isGrownUp())
     {
         return(false);
     }
     return(true);
 }
예제 #2
0
        static void Prefix(UnityEngine.Object obj)
        {
            if (ExileController.Instance != null && obj == ExileController.Instance.gameObject)
            {
                // Reset custom button timers where necessary
                CustomButton.MeetingEndedUpdate();

                // Jester win condition
                if (Jester.jester != null && ExileController.Instance.exiled != null && ExileController.Instance.exiled.PlayerId == Jester.jester.PlayerId)
                {
                    MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.JesterWin, Hazel.SendOption.None, -1);
                    AmongUsClient.Instance.FinishRpcImmediately(writer);

                    RPCProcedure.jesterWin();
                }

                // Child win condition
                if (Child.child != null && ExileController.Instance.exiled != null && ExileController.Instance.exiled.PlayerId == Child.child.PlayerId && !Child.isGrownUp())
                {
                    MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.ChildDied, Hazel.SendOption.None, -1);
                    AmongUsClient.Instance.FinishRpcImmediately(writer);
                    RPCProcedure.childDied();
                }
            }
        }