/// <summary> /// Dovoluje inicializovat v�ci pot�ebn� p�ed samotn�m spu�t�n�m. /// </summary> protected override void Initialize() { // Va�i inicializa�n� logiku p�idejte zde menuSession = new MenuSession(this); worldSession = new LevelBase(this); float aspectRatio = graphics.GraphicsDevice.Viewport.Width / (float)graphics.GraphicsDevice.Viewport.Height; // inicializace kamery a urceni pocatecni pozice camera = new Camera(aspectRatio); camera.CameraPosition = new Vector3(0, 100, 100); models = ModelList.GetInstance(); models.Camera = camera; base.Initialize(); }
public override void InitializeScreenComponents() { gameSession = new LevelBase(ScreenManager.Game); float aspectRatio = ScreenManager.GraphicsDevice.Viewport.Width / (float)ScreenManager.GraphicsDevice.Viewport.Height; // inicializace kamery a urceni pocatecni pozice camera = new Camera(aspectRatio); models = ModelList.GetInstance(); models.Camera = camera; }