private Elem[,] MakeLevelThreeMatrix() { Space space = new Space(); Player player = new Player(); Brick brick = new Brick(); Concrete concrete = new Concrete(); AdditionalLife addLife = new AdditionalLife(); AdditionalBomb addBomb = new AdditionalBomb(); AdditionalTime addTime = new AdditionalTime(); Artifact artifact = new Artifact(); ScoreMultiplier scoreMultiplier = new ScoreMultiplier(); Elem[,] mas = new Elem[, ] { { brick, addTime, brick, space, brick, concrete, brick, brick, space, concrete }, { brick, concrete, brick, concrete, concrete, concrete, scoreMultiplier, brick, space, brick }, { space, brick, brick, brick, space, concrete, brick, concrete, concrete, space }, { brick, concrete, addBomb, concrete, brick, concrete, space, brick, brick, brick }, { space, brick, concrete, concrete, brick, addBomb, brick, concrete, space, artifact }, { artifact, concrete, player, space, space, brick, concrete, concrete, concrete, brick }, { space, addBomb, concrete, concrete, space, brick, space, brick, concrete, brick }, { brick, concrete, brick, brick, brick, concrete, brick, brick, concrete, addLife }, { brick, concrete, space, concrete, brick, concrete, concrete, space, concrete, brick }, { space, brick, brick, concrete, space, brick, brick, space, brick, space } }; return(mas); }
private Elem[,] MakeLevelFourMatrix() { Space space = new Space(); Player player = new Player(); Brick brick = new Brick(); Concrete concrete = new Concrete(); AdditionalBomb addBomb = new AdditionalBomb(); Coin coin = new Coin(); Shop shop = new Shop(); Trap trap = new Trap(); BombDrop bombDrop = new BombDrop(); Elem[,] mas = new Elem[, ] { { coin, space, brick, concrete, space, brick, space, concrete, concrete, shop }, { concrete, concrete, space, concrete, coin, brick, brick, trap, brick, brick }, { space, addBomb, brick, concrete, brick, space, concrete, space, concrete, brick }, { concrete, concrete, brick, brick, space, bombDrop, brick, coin, concrete, space }, { space, brick, space, concrete, brick, concrete, brick, concrete, addBomb, brick }, { brick, coin, concrete, concrete, brick, concrete, space, brick, space, brick }, { space, brick, brick, concrete, space, brick, brick, concrete, brick, concrete }, { concrete, concrete, brick, brick, space, brick, space, concrete, coin, concrete }, { space, space, brick, concrete, player, concrete, brick, brick, brick, space }, { brick, coin, brick, concrete, concrete, concrete, brick, concrete, concrete, concrete } }; return(mas); }
private Elem[,] MakeLevelTwoMatrix() { Space space = new Space(); Player player = new Player(); Brick brick = new Brick(); Concrete concrete = new Concrete(); AdditionalLife addLife = new AdditionalLife(); AdditionalBomb addBomb = new AdditionalBomb(); Elem[,] mas = new Elem[, ] { { player, space, space, brick, brick, addBomb }, { space, brick, brick, space, concrete, space }, { concrete, space, brick, brick, addLife, space }, { concrete, brick, concrete, concrete, concrete, brick }, { brick, space, brick, concrete, addBomb, space }, { brick, brick, brick, concrete, space, brick }, { concrete, space, brick, brick, brick, brick } }; return(mas); }