public override void Update(GameTime gameTime) { if (bombs.Count() > 0) { for (int i = 0; i < bombs.Count(); i++) { if (bombs[i].isTimeForDelete(gameTime)) { Bomb bomb = bombs[i]; bombs.RemoveAt(i); BombermanGame.getInstance().soundsEffects["bomb"].Play(); buildFire(bomb, gameTime); return; } } } if (fires.Count() > 0) { for (int i = 0; i < fires.Count(); i++) { destroySolidBlocks(fires[i].getCurrentPosition()); if (fires[i].isTimeForDelete(gameTime)) { fires.RemoveAt(i); return; } } } BonusFactory.getInstance().generateBonus(gameTime); }
public static BonusFactory getInstance() { if (bonusFactory == null) { bonusFactory = new BonusFactory(); } return(bonusFactory); }
public override void Draw(GameTime gameTime) { base.Draw(gameTime); if (!initializedEnviromentSound || gameTime.TotalGameTime.Subtract(tiempo).Seconds > 19) { MediaPlayer.Play(BombermanGame.getInstance().sounds["enviroment"]); tiempo = gameTime.TotalGameTime; initializedEnviromentSound = true; } if (!initializedInvisible) { buildInvisibleBlocks(); } if (!initializedSolid) { buildSolidBlocks(); } foreach (Block block in listBlocks) { block.Draw(gameTime); } foreach (Bomb bomb in bombs) { bomb.Draw(gameTime); } foreach (Fire fire in fires) { fire.Draw(gameTime); } foreach (Bonus bonus in bonus) { bonus.Draw(gameTime); } BonusFactory.getInstance().generateBonus(gameTime); }