public TestScreen() { animationLookup = new Dictionary<AnimationId, AnimationContainer>(); AnimationContainer container; container = new AnimationContainer(); container.up = GetAnimation(A.anim_stand_north); container.down = GetAnimation(A.anim_stand_south); container.left = GetAnimation(A.anim_stand_west); container.right = GetAnimation(A.anim_stand_east); animationLookup[AnimationId.Stand] = container; container = new AnimationContainer(); container.up = GetAnimation(A.anim_walk_north); container.down = GetAnimation(A.anim_walk_south); container.left = GetAnimation(A.anim_walk_west); container.right = GetAnimation(A.anim_walk_east); animationLookup[AnimationId.Walk] = container; container = new AnimationContainer(); container.up = GetAnimation(A.anim_kick_north); container.down = GetAnimation(A.anim_kick_south); container.left = GetAnimation(A.anim_kick_west); container.right = GetAnimation(A.anim_kick_east); animationLookup[AnimationId.Kick] = container; groupInstance = new AnimationInstance(); groupInstance.Init(GetAnimation(A.anim_die_green_1)); }
////////////////////////////////////////////////////////////////////////////// private void InitAnimations() { m_currentAnimation = new AnimationInstance(); }
private void DrawAnim(Context context, AnimationInstance instance, int x, int y) { int frameIndex = instance.FrameIndex; TextureImage texture = instance.Texture; Animation group = instance.Animation; Rectangle src; int ox = group.frames[frameIndex].ox; int oy = group.frames[frameIndex].oy; src.X = group.frames[frameIndex].x; src.Y = group.frames[frameIndex].y; src.Width = group.frames[frameIndex].w; src.Height = group.frames[frameIndex].h; context.DrawImagePart(texture, src, x - ox, y - oy); }
private void AnimationFinishedCallback(AnimationInstance animation) { PlayerAnimations.Id id = (PlayerAnimations.Id)animation.id; switch (id) { case PlayerAnimations.Id.Die: { Debug.Assert(!IsAlive); RemoveFromField(); break; } case PlayerAnimations.Id.PunchBomb: { IsPunchingBomb = false; break; } case PlayerAnimations.Id.PickupBomb: { IsPickingUpBomb = false; break; } } }