private void StartNormal() { m_mode = Mode.Normal; MathHelp.InitRandom(); timerManager = CreateTimerManager(); notifications = CreateNotifications(timerManager); sharedStorage = CreateSharedStorage("storage", timerManager); inputManager = CreateInputManager(); if (inputManager is IUpdatable) { AddUpdatable(inputManager as IUpdatable); } CreateDemoRecorder(); assetManager = CreateAssetManager(); rootController = CreateRootController(); AddGameObject(rootController); started = true; OnStart(); inputManager.AddInputListener(rootController); rootController.Start(); }
private void StartDemo(String path) { m_mode = Mode.Demo; timerManager = CreateTimerManager(); notifications = CreateNotifications(timerManager); sharedStorage = CreateSharedStorage("storage", timerManager); m_demoPlayer = new DemoPlayer(path); inputManager = new DemoPlayerInputManager(); assetManager = CreateAssetManager(); rootController = CreateRootController(); AddGameObject(rootController); started = true; OnStart(); inputManager.AddInputListener(rootController); rootController.Start(); }