public void SetSpriteInfo(SpriteInfo sprite) { if (m_spriteInfo != sprite) { m_spriteInfo = sprite; m_currentFrame = 0; } }
public void LoadContent(ContentManager assetHandler,SpriteType assetName) { if (m_contentManager == null) { m_contentManager = assetHandler; m_graphic = assetHandler.Load<Texture2D>(m_assetPath); m_spriteInfo = SpriteSheetManager.GetSpriteInfo(assetName); m_currentFrame = 0; m_animationTimer = m_ANIMATE_SPEED; } }
protected void SetSpriteInfo(SpriteInfo sprite) { m_graphic.SetSpriteInfo(sprite); }