public void BuildPolygon(float xOffset = 0, float yOffset = 0) { var corners = GetCorners(xOffset, yOffset); polygon = new Polygon(); foreach (var corner in corners) { polygon.Points.Add(corner); } polygon.BuildEdges(); }
public Polygon OffsetBy(float x, float y) { var polygon = new Polygon(); foreach (var p in points) { polygon.Points.Add( new Vector2(p.x + x, p.y + y) ); } polygon.BuildEdges(); return polygon; }