예제 #1
0
 public void Update(Player player)
 {
     using (var context = new BolfTrackerContext())
     {
         context.Entry <Player>(player).State = EntityState.Modified;
         context.SaveChanges();
     }
 }
 public void Add(PlayerRivalryStatistics model)
 {
     using (var context = new BolfTrackerContext())
     {
         context.PlayerRivalryStatistics.Attach(model);
         context.Entry(model).State = EntityState.Added;
         context.SaveChanges();
     }
 }
 public void Add(PlayerRivalryStatistics model)
 {
     using (var context = new BolfTrackerContext())
     {
         context.PlayerRivalryStatistics.Attach(model);
         context.Entry(model).State = EntityState.Added;
         context.SaveChanges();
     }
 }
예제 #4
0
 public void Add(Hole model)
 {
     using (var context = new BolfTrackerContext())
     {
         context.Holes.Attach(model);
         context.Entry(model).State = EntityState.Added;
         context.SaveChanges();
     }
 }
예제 #5
0
 public void Add(Shot shot)
 {
     using (var context = new BolfTrackerContext())
     {
         context.Shots.Attach(shot);
         context.Entry(shot).State = EntityState.Added;
         context.SaveChanges();
     }
 }
예제 #6
0
 public void Add(Hole model)
 {
     using (var context = new BolfTrackerContext())
     {
         context.Holes.Attach(model);
         context.Entry(model).State = EntityState.Added;
         context.SaveChanges();
     }
 }
예제 #7
0
 public void Add(Shot shot)
 {
     using (var context = new BolfTrackerContext())
     {
         context.Shots.Attach(shot);
         context.Entry(shot).State = EntityState.Added;
         context.SaveChanges();
     }
 }
 public void Update(Player player)
 {
     using (var context = new BolfTrackerContext())
     {
         context.Entry<Player>(player).State = EntityState.Modified;
         context.SaveChanges();
     }
 }