CreatePlayerRivalryStatistics() 공개 정적인 메소드

public static CreatePlayerRivalryStatistics ( BolfTracker.Models.Game game, BolfTracker.Models.Player player, BolfTracker.Models.Player affectedPlayer, BolfTracker.Models.Hole hole, BolfTracker.Models.ShotType shotType ) : BolfTracker.Models.PlayerRivalryStatistics
game BolfTracker.Models.Game
player BolfTracker.Models.Player
affectedPlayer BolfTracker.Models.Player
hole BolfTracker.Models.Hole
shotType BolfTracker.Models.ShotType
리턴 BolfTracker.Models.PlayerRivalryStatistics
예제 #1
0
        public void Should_be_able_to_add_player_rivalry_statistics()
        {
            var game = ObjectMother.CreateGame();

            _gameRepository.Add(game);

            var player         = ObjectMother.CreatePlayer();
            var affectedPlayer = ObjectMother.CreatePlayer();

            _playerRepository.Add(player);
            _playerRepository.Add(affectedPlayer);

            var hole = ObjectMother.CreateHole(Int32.MaxValue);

            _holeRepository.Add(hole);

            var shotType = ObjectMother.CreateShotType();

            _shotTypeRepository.Add(shotType);

            var playerRivalryStatistics = ObjectMother.CreatePlayerRivalryStatistics(game, player, affectedPlayer, hole, shotType);

            _playerRivalryStatisticsRepository.Add(playerRivalryStatistics);

            Assert.AreNotEqual(0, playerRivalryStatistics.Id);
        }