} // end of MainMenu Deactivate() public void LoadContent(bool immediate) { BokuGame.Load(shared, immediate); BokuGame.Load(noCommunityMessage, immediate); BokuGame.Load(noSharingMessage, immediate); BokuGame.Load(newWorldDialog, immediate); } // end of MainMenu LoadContent()
} // end of VictoryOverlay Render() public static void LoadContent(bool immediate) { if (effect == null) { // Use the help overlay shader since it does what we want. effect = BokuGame.Load <Effect>(BokuGame.Settings.MediaPath + @"Shaders\HelpOverlay"); } // Read in the textures. try { textureTeam = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\WinTeam"); textureOptions = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\WinOptions"); textureOptionsKey = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\WinOptionsKey"); textureWinner = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\Winner"); textureGameOver = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\GameOver"); } catch (ContentLoadException e) { if (e != null) { Debug.Assert(false, "Missing content."); } } } // end of VictoryOverlay LoadContent()
public void LoadContent(bool immediate) { BokuGame.Load(shared, immediate); BokuGame.Load(renderObj, immediate); BokuGame.Load(openingSharingRoomMessage, immediate); BokuGame.Load(openingInviteGuideMessage, immediate); }
} // end of ChangeExpression() public void LoadContent(bool immediate) { if (backgroundTexture == null) { if (BokuGame.bMarsMode) { backgroundTexture = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\MainMenuWidescreenMars"); //jplTexture = BokuGame.Load<Texture2D>(BokuGame.Settings.MediaPath + @"Textures\nasajpl"); } else { #if NETFX_CORE backgroundTexture = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\MainMenuWidescreenMG"); #else backgroundTexture = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\MainMenuWidescreen"); #endif } } if (blueArrowTexture == null) { blueArrowTexture = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\GridElements\BlueArrow"); } BokuGame.Load(boku, immediate); BokuGame.Load(menu, immediate); BokuGame.Load(optionsMenu, immediate); BokuGame.Load(liveFeed, immediate); } // end of MainMenu Shared LoadContent()
public GateBot() : base() { this.classification = new Classification("gatebot", Classification.Colors.White, Classification.Shapes.Ball, Classification.Tastes.None, Classification.Smells.None, Classification.Physicalities.Collectable); this.classification.audioImpression = Classification.AudioImpression.Noisy; this.classification.audioVolume = Classification.AudioVolume.Soft; this.classification.emitter = ExpressModifier.Emitters.None; this.classification.expression = Face.FaceState.None; StaticPropChassis staticChassis = new StaticPropChassis(); Chassis = staticChassis; staticChassis.Mass = 500.0f; staticChassis.DefaultEditHeight = 0.0f; renderObj = new RenderObj(this, GateBotSRO.GetInstance); InitGameActorParams(); BokuGame.Load(this); // Set holding position after loading model so that BoundingSphere is initialized. this.holdingPosition = new Vector3(0.6f, 0.0f, 0.6f); } // end of GateBot c'tor
} // end of DrawText() public void LoadGraphicsContent(GraphicsDeviceManager graphics) { BokuGame.Load(missionsGrid); BokuGame.Load(myWorldsGrid); BokuGame.Load(starterWorldsGrid); BokuGame.Load(downloadsGrid); BokuGame.Load(missionsTab); BokuGame.Load(myWorldsTab); BokuGame.Load(starterWorldsTab); BokuGame.Load(downloadsTab); BokuGame.Load(bottomBar); if (backgroundTexture == null) { // Load different frames based on whether we're (approximately) widescreen or not. if (camera.AspectRatio > 1.5f) { backgroundTexture = BokuGame.ContentManager.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\UI2D\BigBinFrame"); } else { backgroundTexture = BokuGame.ContentManager.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\UI2D\BigBinFrame_800"); } } // Force a redraw of the bottom bar texture. bottomBarDirty = true; } // end of LoadLevelMenu Shared LoadGraphicsContent()
} // end of ModalHint LoadContent() public void InitDeviceResources(GraphicsDevice device) { if (backgroundTexture == null) { backgroundTexture = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\TextEditor\SmallTextDisplayBackground"); } } // end of ModalHint InitDeviceResources()
/// <summary> /// Helper function to save some typing... /// </summary> /// <param name="tex"></param> /// <param name="path"></param> public void LoadTexture(ref Texture2D tex, string path) { if (tex == null) { tex = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + path); } } // end of LoadTexture()
// c'tor public LiveFeedDisplay() { this.msNewsFeed = new NewsFeeds(); this.smallblob = new TextBlob(UI2D.Shared.GetGameFont18Bold, Strings.Localize("mainMenu.news"), 300); this.smallblob.Justification = UIGridElement.Justification.Left; this.flagMoreBlob = new TextBlob(expandFlagFont, Strings.Localize("mainMenu.more"), 80); this.flagLessBlob = new TextBlob(expandFlagFont, Strings.Localize("mainMenu.less"), 80); this.newsScroller = new ItemScroller(scrollBoxPos, FeedSize, new Color(0.0f, 0.0f, 0.0f, 0.0f), null, null); this.hitBox = new AABB2D(new Vector2(0, 0), FeedSize); // this.Header_bg = BokuGame.Load<Texture2D>(BokuGame.Settings.MediaPath + @"Textures\twitter_Icon"); this.cloudTR = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\MainMenu\cloudTR"); this.cloudBR = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\MainMenu\cloudBR"); this.cloudTL = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\MainMenu\cloudTL"); this.cloudBL = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\MainMenu\cloudBL"); this.cloudTC = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\MainMenu\cloudTC"); this.cloudBC = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\MainMenu\cloudBC"); this.cloudLC = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\MainMenu\cloudLC"); this.cloudRC = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\MainMenu\cloudRC"); this.cloudCenter = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\MainMenu\cloudCenter"); newsScroller.Clear(); FeedMs item = new FeedMs(FeedSize, "Getting News feed...", TitleFont, DateFont, BodyFont); newsScroller.AddItem(item); //Twitter.GetTweets(); msNewsFeed.BeginFetchNews(); gettingFeeds = true; } // end of c'tor
// // Saucer // public Saucer() : base("saucer", new SaucerChassis(), SaucerSRO.GetInstance) { BokuGame.Load(this); XmlConstruct(); InitDefaults(); } // end of Saucer c'tor
// // Flower // public Flower() : base("flower", new DynamicPropChassis(), FlowerSRO.GetInstance) { BokuGame.Load(this); XmlConstruct(); InitDefaults(); } // end of Flower c'tor
// // BigYucca1 // #region Public public BigYucca1() : base("tree", new StaticPropChassis(), BigYucca1SRO.GetInstance) { BokuGame.Load(this); XmlConstruct(); InitDefaults(); } // end of BigYucca1 c'tor
// // Cloud // public Cloud() : base("cloud", new FloatInAirChassis(), CloudSRO.GetInstance) { BokuGame.Load(this); XmlConstruct(); InitDefaults(); } // end of Cloud c'tor
public PushPad() : base("pushpad", new HoverChassis(), PushPadSRO.GetInstance) { BokuGame.Load(this); XmlConstruct(); InitDefaults(); } // end of PushPad c'tor
// // Star // public Star() : base("star", new DynamicPropChassis(), StarSRO.GetInstance) { BokuGame.Load(this); XmlConstruct(); InitDefaults(); } // end of Star c'tor
// // Sputnik // public Sputnik() : base("sputnik", new HoverChassis(), SputnikSRO.GetInstance) { BokuGame.Load(this); XmlConstruct(); InitDefaults(); }
// // Mine // public Mine() : base("mine", new HoverChassis(), MineSRO.GetInstance) { BokuGame.Load(this); XmlConstruct(); InitDefaults(); } // end of Mine c'tor
// // Heart // public Heart() : base("heart", new DynamicPropChassis(), HeartSRO.GetInstance) { BokuGame.Load(this); XmlConstruct(); InitDefaults(); } // end of Heart c'tor
// // Castle // public Castle() : base("castle", new StaticPropChassis(), CastleSRO.GetInstance) { BokuGame.Load(this); XmlConstruct(); InitDefaults(); } // end of Castle c'tor
// // StickBoy // public StickBoy() : base("stick", new SitAndSpinChassis(), StickBoySRO.GetInstance) { BokuGame.Load(this); XmlConstruct(); InitDefaults(); } // end of StickBoy c'tor
// // Puck // #region Public public Puck() : base("puck", new PuckChassis(), PuckSRO.GetInstance) { BokuGame.Load(this); XmlConstruct(); InitDefaults(); } // end of Puck c'tor
// // Bullet // public Bullet() : base("bullet", new DynamicPropChassis(), BulletSRO.GetInstance) { BokuGame.Load(this); XmlConstruct(); InitDefaults(); } // end of Bullet c'tor
// // Fruit // public Fruit() : base("fruit", new DynamicPropChassis(), FruitSRO.GetInstance) { BokuGame.Load(this); XmlConstruct(); InitDefaults(); } // end of Fruit c'tor
// // Hut // public Hut() : base("hut", new StaticPropChassis(), HutSRO.GetInstance) { BokuGame.Load(this); XmlConstruct(); InitDefaults(); } // end of Hut c'tor
// // Coin // public Coin() : base("coin", new DynamicPropChassis(), CoinSRO.GetInstance) { BokuGame.Load(this); XmlConstruct(); InitDefaults(); } // end of Coin c'tor
// // Factory // public Factory() : base("factory", new StaticPropChassis(), FactorySRO.GetInstance) { BokuGame.Load(this); XmlConstruct(); InitDefaults(); } // end of Factory c'tor
} // end of ModularMessageDialog RefreshTexture() public void LoadContent(bool immediate) { // Load the textures. if (background == null) { background = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\MessageBox\MessageBoxBackground"); } } // end of ModularMessageDialog LoadContent();
// // Rock // public Rock() : base("rock", new DynamicPropChassis(), RockSRO.GetInstance) { BokuGame.Load(this); XmlConstruct(); InitDefaults(); } // end of Rock c'tor
public void LoadContent(bool immediate) { BokuGame.Load(brushPicker, immediate); BokuGame.Load(materialPicker, immediate); BokuGame.Load(waterPicker, immediate); BokuGame.Load(EditObjectsToolInstance, immediate); BokuGame.Load(EditPathsToolInstance, immediate); } // end of MouseEditToolBox LoadContent()
public void LoadContent(bool immediate) { BokuGame.Load(grid, immediate); if (dropShadowTexture == null) { dropShadowTexture = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\ToolMEnu\DropShadow"); } } // end of ToolMenu LoadContent()