public static void DetachInputConstraint(InputConstraint constraint) { Debug.Assert(inputConstraint == constraint, "you shouldn't clear someone elses constraint"); if (inputConstraint == constraint) { inputConstraint = null; } }
/// <summary> /// This is used to constrain input use and should not be used by any normal UI /// Its primary use is for a tutorial /// </summary> /// <param name="constraint"></param> public static void AttachInputConstraint(InputConstraint constraint) { Debug.Assert(inputConstraint == null); inputConstraint = constraint; }