override public void Sync() { for (int indexCommand = 0; indexCommand < this.commands.Count; indexCommand++) { InputCommand command = this.commands[indexCommand]; command.Sync(); } }
public void Sync(CommandMap prevMap) { for (int indexCommand = 0; indexCommand < this.commands.Count; indexCommand++) { bool clone = false; InputCommand command = this.commands[indexCommand]; if (prevMap != null) { // if we have a previous active map // check if this inputCommand was in it already clone = prevMap.commands.Contains(command); } // do not call sync on an inputCommand that was just active if (!clone && (command != null)) { command.Sync(); } } }