public void UnloadContent() { effectCache2d.UnLoad(); BokuGame.Release(ref effect2d); BokuGame.Release(ref effect3d); SharedEmitterManager.UnloadContent(); BaseSpriteEmitter.UnloadContent(); ExplosionEmitter.UnloadContent(); // Remove the static texture instance. FlowerEmitter.UnloadContent(); // Remove the static texture instance. HeartEmitter.UnloadContent(); // Remove the static texture instance. SmokeEmitter.UnloadContent(); // Remove the static texture instance. StarEmitter.UnloadContent(); SteamEmitter.UnloadContent(); SwearEmitter.UnloadContent(); WreathEmitter.UnloadContent(); BeamExplosionEmitter.UnloadContent(); BeamSmokeEmitter.UnloadContent(); ScanExplosionEmitter.UnloadContent(); ScanSmokeEmitter.UnloadContent(); RoverScanExplosionEmitter.UnloadContent(); RoverScanSmokeEmitter.UnloadContent(); InspectExplosionEmitter.UnloadContent(); InspectSmokeEmitter.UnloadContent(); FanEmitter.UnloadContent(); InkEmitter.UnloadContent(); } // end of ParticleSystemManager UnloadContent()
} // end of ParticleSystemManager UnloadContent() public void DeviceReset(GraphicsDevice device) { SharedEmitterManager.DeviceReset(device); BaseSpriteEmitter.DeviceReset(device); ExplosionEmitter.DeviceReset(device); FlowerEmitter.DeviceReset(device); HeartEmitter.DeviceReset(device); SmokeEmitter.DeviceReset(device); StarEmitter.DeviceReset(device); SteamEmitter.DeviceReset(device); SwearEmitter.DeviceReset(device); WreathEmitter.DeviceReset(device); BeamExplosionEmitter.DeviceReset(device); BeamSmokeEmitter.DeviceReset(device); ScanExplosionEmitter.DeviceReset(device); ScanSmokeEmitter.DeviceReset(device); RoverScanExplosionEmitter.DeviceReset(device); RoverScanSmokeEmitter.DeviceReset(device); InspectExplosionEmitter.DeviceReset(device); InspectSmokeEmitter.DeviceReset(device); FanEmitter.DeviceReset(device); InkEmitter.DeviceReset(device); }
} // end of ParticleSystemManager ClearAllEmitters() public void LoadContent(bool immediate) { if (effect2d == null) { effect2d = BokuGame.Load <Effect>(BokuGame.Settings.MediaPath + @"Shaders\Particle2D"); effectCache2d.Load(effect2d); } if (effect3d == null) { effect3d = BokuGame.Load <Effect>(BokuGame.Settings.MediaPath + @"Shaders\Particle3D"); ShaderGlobals.RegisterEffect("Particel3D", effect3d); effectCache3d.Load(effect3d); } SharedEmitterManager.LoadContent(immediate); BaseSpriteEmitter.LoadContent(immediate); ExplosionEmitter.LoadContent(immediate); FlowerEmitter.LoadContent(immediate); HeartEmitter.LoadContent(immediate); SmokeEmitter.LoadContent(immediate); StarEmitter.LoadContent(immediate); SteamEmitter.LoadContent(immediate); SwearEmitter.LoadContent(immediate); WreathEmitter.LoadContent(immediate); BeamExplosionEmitter.LoadContent(immediate); BeamSmokeEmitter.LoadContent(immediate); ScanExplosionEmitter.LoadContent(immediate); ScanSmokeEmitter.LoadContent(immediate); RoverScanExplosionEmitter.LoadContent(immediate); RoverScanSmokeEmitter.LoadContent(immediate); InspectExplosionEmitter.LoadContent(immediate); InspectSmokeEmitter.LoadContent(immediate); FanEmitter.LoadContent(immediate); InkEmitter.LoadContent(immediate); } // end of ParticleSystemManager LoadContent()
public SteamPuff() { emitter = new SteamEmitter(InGame.inGame.ParticleSystemManager); }