override public void Reset() { // do not set property Position as it will trigger events position = Vector2.Zero; digitalPosition = DigitalPosition.centered; timerAutoRepeat.Clear(); }
override public void Reset() { position = 0.0f; digitalPosition = false; timerAutoRepeat.Clear(); }
override public void Reset() { state = KeyCommandState.ReleasePress; timerAutoRepeat.Clear(); pressedKeys = new Keys[0]; }
override public void Reset() { state = ButtonCommandState.Unknown; timerAutoRepeat.Clear(); }