public MaterialShaderManager() { shaders = new Dictionary <string, ShaderInfo>(); depthPeelingShaders = new Dictionary <string, ShaderInfo>(); defaultFragmentShader = ShaderLoader.CompileShaderFromFile(defaultFragmentShaderPath, ShaderType.FragmentShader); depthPeelerFragmentShader = ShaderLoader.CompileShaderFromFile(depthPeelerFragmentShaderPath, ShaderType.FragmentShader); DepthPeelingData = new DepthPeelingData(); }
public MaterialShaderManager() { shaders = new Dictionary<string, ShaderInfo>(); depthPeelingShaders = new Dictionary<string, ShaderInfo>(); defaultFragmentShader = ShaderLoader.CompileShaderFromFile(defaultFragmentShaderPath, ShaderType.FragmentShader); depthPeelerFragmentShader = ShaderLoader.CompileShaderFromFile(depthPeelerFragmentShaderPath, ShaderType.FragmentShader); DepthPeelingData = new DepthPeelingData(); }