public void run() { BoggleServer.BoggleServer server = null; TcpClient client = null; try { string[] args = { "200", "../../../Resources/dictionary.txt" }; server = new BoggleServer.BoggleServer(args); // create player one connection client = new TcpClient("localhost", 2000); Socket clientSocket = client.Client; StringSocket player = new StringSocket(clientSocket, new UTF8Encoding()); mre = new ManualResetEvent(false); // have player one join the boggle game player.BeginSend("PLAY Basil\n", (o, e) => { mre.Set(); }, null); // waits for one second, expecting the callback to trigger the mre signal Assert.IsTrue(mre.WaitOne(1000)); } finally { server.Stop(); client.Close(); } }
public void TestMethod1() { BoggleServer.BoggleServer bServ = new BoggleServer.BoggleServer(60, new HashSet<string>(System.IO.File.ReadAllLines(@"..\..\..\Resources\Dictionary.txt")), "horstoaeaggdpple"); BoggleClientModel model1 = new BoggleClientModel(); BoggleClientModel model2 = new BoggleClientModel(); model1.Connect("localhost", 2000); model2.Connect("localhost", 2000); Assert.IsFalse(model1._client == null); Assert.IsFalse(model1._stringSocket == null); model1.SendCommand("PLAY Frodo"); model2.SendCommand("PLAY Sam"); model2.IncomingLineEvent += messageReceived; Assert.AreEqual(" ", BoggleClientTest.received); model1.Disconnect(); model2.Disconnect(); Assert.IsTrue(model1._stringSocket == null); Assert.IsTrue(model2._stringSocket == null); }
public void TestMethod1() { BoggleServer.BoggleServer twoArgServer = null; BoggleServer.BoggleServer threeArgServer = null; try { // make boggle with 2 arguments string[] twoArgs = { "200", "../../../Resources/dictionary.txt" }; twoArgServer = new BoggleServer.BoggleServer(twoArgs); } finally { // close the server twoArgServer.Stop(); } try { // make boggle with 3 arguments string[] threeArgs = { "200", "../../../Resources/dictionary.txt", "jimiergsatnesaps" }; threeArgServer = new BoggleServer.BoggleServer(threeArgs); } finally { // close the server threeArgServer.Stop(); } }
public void TestMethod10() { // make boggle with too many arguments string[] badArgs = { "200", "dictionary", "jimiergsatnesaps" }; BoggleServer.BoggleServer badArgServer = new BoggleServer.BoggleServer(badArgs); // want to get the result of console as a string? }
public void TestMethod7() { // make boggle with too many arguments string[] badArgs = { "200", "../../../Resources/dictionary.txt", "jimi" }; BoggleServer.BoggleServer badArgServer = new BoggleServer.BoggleServer(badArgs); // want to get the result of console as a string? }
public void Initialize() { model = new BoggleClientModel(); model2 = new BoggleClientModel(); server = new BoggleServer.BoggleServer(2000, 2, "..\\..\\..\\dictionary", null); model.Connect(2000, "localhost"); model2.Connect(2000, "localhost"); //Assert.IsTrue(model.IsConnected); }
public void TestMethod4() { // make boggle with too many arguments string[] badArgs = { "200", "../../../Resources/dictionary.txt", "ascdefdlsakgldgj", "too many arguments" }; BoggleServer.BoggleServer badArgServer = new BoggleServer.BoggleServer(badArgs); // want to get the result of console as a string? //Assert.AreEqual("Invalid number of arguments.", Console.ReadLine().ToString()); }
public void TestMethod9() { // make boggle with too many arguments string[] badArgs1 = { "200", "", "jimiergsatnesaps" }; string[] badArgs2 = { "200", null, "jimiergsatnesaps" }; BoggleServer.BoggleServer badArgServer = new BoggleServer.BoggleServer(badArgs1); badArgServer = new BoggleServer.BoggleServer(badArgs2); // want to get the result of console as a string? }
public void run() { BoggleServer.BoggleServer server = null; TcpClient clientOne = null; TcpClient clientTwo = null; try { string[] args = { "200", "../../../Resources/dictionary.txt", "jimiergsatnesaps" }; server = new BoggleServer.BoggleServer(args); // create player one connection clientOne = new TcpClient("localhost", 2000); Socket clientOneSocket = clientOne.Client; StringSocket playerOne = new StringSocket(clientOneSocket, new UTF8Encoding()); // create player two connection clientTwo = new TcpClient("localhost", 2000); Socket clientTwoSocket = clientTwo.Client; StringSocket playerTwo = new StringSocket(clientTwoSocket, new UTF8Encoding()); mre1 = new ManualResetEvent(false); mre2 = new ManualResetEvent(false); // have player one join the boggle game playerOne.BeginSend("PLAY Basil\n", (o, e) => { }, null); // have player two join the boggle game playerTwo.BeginSend("PLAY Lance\n", (o, e) => { }, null); playerOne.BeginReceive(CompletedReceiveOne, 1); playerTwo.BeginReceive(CompletedReceiveTwo, 2); // waits for one second, expecting the callback to trigger the mre1 signal Assert.IsTrue(mre1.WaitOne(1000)); Assert.AreEqual("START JIMIERGSATNESAPS 200 LANCE", s1); Assert.AreEqual(1, p1); // waits for one second, expecting the callback to trigger the mre2 signal Assert.IsTrue(mre2.WaitOne(1000)); Assert.AreEqual("START JIMIERGSATNESAPS 200 BASIL", s2); Assert.AreEqual(2, p2); } finally { server.Stop(); clientOne.Close(); clientTwo.Close(); } }
public void runGame() { server = new BoggleServer.BoggleServer(2000, 10, "..\\..\\..\\dictionary", "AAAABBBBCCCCDDDD"); player1 = new TcpClient("localhost", 2000); player2 = new TcpClient("localhost", 2000); Socket p1socket = player1.Client; Socket p2socket = player2.Client; p1 = new StringSocket(p1socket, new UTF8Encoding()); p2 = new StringSocket(p2socket, new UTF8Encoding()); p1.BeginSend("PLAY player1\n", (e, o) => { }, null); p2.BeginSend("PLAY player2\n", (e, o) => { }, null); mre = new ManualResetEvent(false); receivedWords = new List<string>(); for (int i = 0; i < 20; i++) { p1.BeginReceive(callback, p1); } mre.WaitOne(1000); Assert.IsTrue(receivedWords.Contains("START AAAABBBBCCCCDDDD 10 PLAYER2")); }
public void runGame() { mre = new ManualResetEvent(false); receivedWords = new List<string>(); server = new BoggleServer.BoggleServer(2003, 200, "..\\..\\..\\dictionary", "DEHNKTMBCRENFADT"); player1 = new TcpClient("localhost", 2003); player2 = new TcpClient("localhost", 2003); Socket p1socket = player1.Client; Socket p2socket = player2.Client; p1 = new StringSocket(p1socket, new UTF8Encoding()); p2 = new StringSocket(p2socket, new UTF8Encoding()); p1.BeginSend("PLAY player1\n", (e, o) => { }, null); p1.BeginSend("Please Ignore Me\n", (e, o) => { }, null); for (int i = 0; i < 40; i++) { p1.BeginReceive(callback, p1); p2.BeginReceive(callback, p2); } mre.WaitOne(1000); p2.BeginSend("PLAY player2\n", (e, o) => { }, null); p1.BeginReceive(callback, null); p2.BeginReceive(callback, null); for (int i = 0; i < 40; i++) { p1.BeginReceive(callback, p1); p2.BeginReceive(callback, p2); } mre.WaitOne(1000); Assert.IsTrue(receivedWords.Contains("START DEHNKTMBCRENFADT 200 PLAYER2")); Assert.IsTrue(receivedWords.Contains("START DEHNKTMBCRENFADT 200 PLAYER1")); Assert.IsTrue(receivedWords.Contains("IGNORING Please Ignore Me")); p2.BeginSend("WORD DunIgnr\n", (e, o) => { }, null); //X -1 for (int i = 0; i < 60; i++) { p1.BeginReceive(callback, p1); p2.BeginReceive(callback, p2); } mre.WaitOne(1000); p1.BeginSend("WORD PleaseDontIgnoreMe\n", (e, o) => { }, null); //-1 X p1.BeginSend("WORD racketed\n", (e, o) => { }, null); //+11 X = 10 p1.BeginSend("WORD tracked\n", (e, o) => { }, null); //+5 X = 15 p1.BeginSend("WORD racket\n", (e, o) => { }, null); //+3 X = 18 p1.BeginSend("WORD trend\n", (e, o) => { }, null); //+2 X = 20 p1.BeginSend("WORD read\n", (e, o) => { }, null); //+1 X = 21 p1.BeginSend("WORD the\n", (e, o) => { }, null); //+1 X = 22 for (int i = 0; i < 60; i++) { p1.BeginReceive(callback, p1); p2.BeginReceive(callback, p2); } mre.WaitOne(2000); p2.BeginSend("WORD the\n", (e, o) => { }, null); //-1 -1 = 21 for (int i = 0; i < 60; i++) { p1.BeginReceive(callback, p1); p2.BeginReceive(callback, p2); } mre.WaitOne(1000); Assert.IsTrue(receivedWords.Contains("SCORE -1 21")); }
public void run() { BoggleServer.BoggleServer server = null; TcpClient clientOne = null; TcpClient clientTwo = null; try { string[] args = { "20", "../../../Resources/dictionary.txt", "jimiergsatnesaps" }; server = new BoggleServer.BoggleServer(args); // create player one connection clientOne = new TcpClient("localhost", 2000); Socket clientOneSocket = clientOne.Client; StringSocket playerOne = new StringSocket(clientOneSocket, new UTF8Encoding()); // create player two connection clientTwo = new TcpClient("localhost", 2000); Socket clientTwoSocket = clientTwo.Client; StringSocket playerTwo = new StringSocket(clientTwoSocket, new UTF8Encoding()); mre1 = new ManualResetEvent(false); mre2 = new ManualResetEvent(false); // have player one join the boggle game playerOne.BeginSend("PLAY Basil\n", (o, e) => { }, null); // have player two join the boggle game playerTwo.BeginSend("PLAY Lance\n", (o, e) => { }, null); playerOne.BeginReceive(CompletedReceiveOne, 1); playerTwo.BeginReceive(CompletedReceiveTwo, 2); // waits for one second, expecting the callback to trigger the mre1 signal Assert.IsTrue(mre1.WaitOne(1000)); Assert.AreEqual("START JIMIERGSATNESAPS 20 LANCE", s1); // waits for one second, expecting the callback to trigger the mre2 signal Assert.IsTrue(mre2.WaitOne(1000)); Assert.AreEqual("START JIMIERGSATNESAPS 20 BASIL", s2); //Reset the mres mre1.Reset(); mre2.Reset(); //Check that the timer is working correctly for (int i = 0; i < 29; i++) { //Try to get the time remaining. playerOne.BeginReceive(CompletedReceiveOne, 1); playerTwo.BeginReceive(CompletedReceiveTwo, 2); mre1.Reset(); mre2.Reset(); } playerOne.BeginSend("WORD to\n", (o, e) => { }, null); playerOne.BeginSend("WORD sap\n", (o, e) => { }, null); playerOne.BeginSend("WORD seat\n", (o, e) => { }, null); playerOne.BeginSend("WORD sat\n", (o, e) => { }, null); Thread.Sleep(11000); playerTwo.BeginSend("WORD to\n", (o, e) => { }, null); playerTwo.BeginSend("WORD sap\n", (o, e) => { }, null); playerTwo.BeginSend("WORD irta\n", (o, e) => { }, null); playerTwo.BeginSend("WORD rat\n", (o, e) => { }, null); //add one for to messagesReceivedOne.Add("SCORE " + 1 + " " + 0); messagesReceivedOne.Add("SCORE " + 0 + " " + 0); messagesReceivedOne.Add("SCORE " + 1 + " " + 0); //add one for to messagesReceivedTwo.Add("SCORE " + 0 + " " + 0); messagesReceivedTwo.Add("SCORE " + 0 + " " + 0); messagesReceivedTwo.Add("SCORE " + 1 + " " + 0); Thread.Sleep(11000); ////Do asserts //// waits for one second, expecting the callback to trigger the mre1 signal //Assert.IsTrue(mre1.WaitOne(1000)); //Assert.AreEqual("STOP 1 sat 1 rat 1 sap 1 seat 1 irta", s1); //// waits for one second, expecting the callback to trigger the mre2 signal //Assert.IsTrue(mre2.WaitOne(1000)); //Assert.AreEqual("STOP 1 rat 1 sat 1 sap 1 irta 1 seat", s2); } finally { server.Stop(); clientOne.Close(); clientTwo.Close(); } }
public void run() { BoggleServer.BoggleServer server = null; TcpClient clientOne = null; TcpClient clientTwo = null; try { string[] args = { "20", "../../../Resources/dictionary.txt", "serspatglinesers" }; server = new BoggleServer.BoggleServer(args); // create player one connection clientOne = new TcpClient("localhost", 2000); Socket clientOneSocket = clientOne.Client; StringSocket playerOne = new StringSocket(clientOneSocket, new UTF8Encoding()); // create player two connection clientTwo = new TcpClient("localhost", 2000); Socket clientTwoSocket = clientTwo.Client; StringSocket playerTwo = new StringSocket(clientTwoSocket, new UTF8Encoding()); mre1 = new ManualResetEvent(false); mre2 = new ManualResetEvent(false); // have player one join the boggle game playerOne.BeginSend("PLAY Basil\n", (o, e) => { }, null); // have player two join the boggle game playerTwo.BeginSend("PLAY Lance\n", (o, e) => { }, null); playerOne.BeginReceive(CompletedReceiveOne, 1); playerTwo.BeginReceive(CompletedReceiveTwo, 2); // waits for one second, expecting the callback to trigger the mre1 signal Assert.IsTrue(mre1.WaitOne(1000)); Assert.AreEqual("START SERSPATGLINESERS 20 LANCE", s1); // waits for one second, expecting the callback to trigger the mre2 signal Assert.IsTrue(mre2.WaitOne(1000)); Assert.AreEqual("START SERSPATGLINESERS 20 BASIL", s2); //Reset the mres mre1.Reset(); mre2.Reset(); //Check that the timer is working correctly for (int i = 0; i < 29; i++) { //Try to get the time remaining. playerOne.BeginReceive(CompletedReceiveOne, 1); playerTwo.BeginReceive(CompletedReceiveTwo, 2); mre1.Reset(); mre2.Reset(); } playerOne.BeginSend("WORD step\n", (o, e) => { }, null); playerOne.BeginSend("WORD large\n", (o, e) => { }, null); playerOne.BeginSend("WORD larger\n", (o, e) => { }, null); playerOne.BeginSend("WORD genital\n", (o, e) => { }, null); playerOne.BeginSend("WORD trainers\n", (o, e) => { }, null); Thread.Sleep(22000); } finally { server.Stop(); clientOne.Close(); clientTwo.Close(); } }