예제 #1
0
        /// <summary>
        /// Determines how to recieve the incoming request and what type of object needs to be created.
        /// </summary>
        /// <param name="ss"></param>
        /// <param name="contentLength"></param>
        /// <param name="methodName"></param>
        private string GetObject(String s)
        {
            switch (methodName)
            {
            // Used for creating a user.
            case "CreateUser":
                UserInfo        user   = JsonConvert.DeserializeObject <UserInfo>(s);
                UserTokenObject token  = service.CreateUser(user);
                string          result =
                    JsonConvert.SerializeObject(token,
                                                new JsonSerializerSettings {
                    NullValueHandling = NullValueHandling.Ignore
                });
                return(result);

            // Used for joing a game.
            case "JoinGame":
                JoinGameInfo info = JsonConvert.DeserializeObject <JoinGameInfo>(s);
                GameiD       id   = service.JoinGame(info);
                string       gID  = JsonConvert.SerializeObject(id,
                                                                new JsonSerializerSettings {
                    NullValueHandling = NullValueHandling.Ignore
                });
                return(gID);

            // Used for cancelling a join request.
            case "CancelJoinRequest":
                Cancel cancel = JsonConvert.DeserializeObject <Cancel>(s);
                service.CancelJoinRequest(cancel);
                return("");

            // Used for playing a word
            case "PlayWord":
                WordCheck word       = JsonConvert.DeserializeObject <WordCheck>(s);
                WordScore score      = service.PlayWord(gameID, word);
                string    wordPlayed =
                    JsonConvert.SerializeObject(score,
                                                new JsonSerializerSettings {
                    NullValueHandling = NullValueHandling.Ignore
                });

                return(wordPlayed);

            default:
                return("");
            }
        }
예제 #2
0
        /// <summary>
        /// Given the proper parameters, it runs the correct method in our BoggleServer and sends the response message.
        /// This is essentially covering the functionality of IBoggleService from before.
        /// </summary>
        /// <param name="Type"></param>
        /// <param name="GameID"></param>
        /// <param name="IsBrief"></param>
        /// <param name="content"></param>
        private void ParseMessage(string Type, string Url, string GameID, string IsBrief, dynamic content)
        {
            HttpStatusCode status;

            // Each method we call should return the object we to JSON encoded

            if (Type == "POST")
            {
                // CreateUser
                if (Url == "users")
                {
                    UserID ReturnID = server.CreateUser(content, out status);
                    CompileMessage(status, ReturnID);
                }
                // JoinGame
                else if (Url == "games")
                {
                    GameIDReturn IDReturn = server.JoinGame(content, out status);
                    CompileMessage(status, IDReturn);
                }
            }
            else if (Type == "PUT")
            {
                // CancelJoinRequest
                if (Url == "games" && GameID == string.Empty)
                {
                    server.CancelJoinRequest(content, out status);
                    CompileMessage(status, null);
                }
                // PlayWord
                else
                {
                    ScoreReturn Score = server.PlayWord(content, GameID, out status);
                    CompileMessage(status, Score);
                }
            }
            // GetGameStatus
            else
            {
                Game CurrentGame = new Game();
                CurrentGame = server.GetGameStatus(GameID, IsBrief, out status);
                CompileMessage(status, CurrentGame);
            }
        }
예제 #3
0
파일: Server.cs 프로젝트: zakpeters/Boggle
        /// <summary>
        /// Processes content as it is received
        /// </summary>
        private void ContentReceived(string s, Exception e, object payload)
        {
            string httpstatus;

            Console.WriteLine("s: " + s);
            Console.WriteLine("payload: " + ((string[])payload)[0]);
            Console.WriteLine("payload: " + ((string[])payload)[1]);
            if (s != null)
            {
                //where to store a serialized object for beginsend
                string result = "";

                ����������������                                         //string representing the request type
                ����������������string request = ((string[])payload)[0]; //(will this throw a null exception??)

                ����������������                                         //string containing the url
                ����������������string url = ((string[])payload)[1];     //(will this throw a null exception??)

                ����������������                                         //switch statement based upon result of request to server passed through "payload" param (ie request)
                ����������������switch(request)
                {
                case "createuser":
                    //deserialize json parameters in s to pass to appropriate method in BS
                    UserInfo userinfo = JsonConvert.DeserializeObject <UserInfo>(s);

                    //Check that object has required fields else bad request
                    //TODO

                    ������������������������//store the return object of the method
                        ������������������������userinfo = boggleservice.CreateUser(userinfo);

                    httpstatus = userinfo.HttpStatus;

                    //remove httpstatus
                    userinfo.HttpStatus = null;

                    ������������������������//serialize the return object
                        ������������������������result = JsonConvert.SerializeObject(userinfo, new JsonSerializerSettings {
                        NullValueHandling = NullValueHandling.Ignore
                    });

                    Console.WriteLine(result);
                    ������������������������//get the http status?�����������������������
                        ������������������������break;

                case "joingame":
                    ������������������������//deserialize json parameters in s to pass to appropriate method in BS
                        ������������������������userinfo = JsonConvert.DeserializeObject <UserInfo>(s);

                    //Check that object has required fields else bad request
                    //TODO

                    //store the return object of the method
                    userinfo   = boggleservice.JoinGame(userinfo);
                    httpstatus = userinfo.HttpStatus;
                    //remove httpstatus
                    userinfo.HttpStatus = null;
                    ������������������������//serialize the return object
                        ������������������������result = JsonConvert.SerializeObject(userinfo, new JsonSerializerSettings {
                        NullValueHandling = NullValueHandling.Ignore
                    });

                    Console.WriteLine(result);
                    //get the http status?�����������������������
                    ������������������������break;

                case "cancelgame":
                    ������������������������//deserialize json parameters in s to pass to appropriate method in BS
                        ������������������������userinfo = JsonConvert.DeserializeObject <UserInfo>(s);

                    //Check that object has required fields else bad request
                    //TODO

                    //store the return object of the method
                    userinfo   = boggleservice.CancelJoinRequest(userinfo);
                    httpstatus = userinfo.HttpStatus;
                    //remove httpstatus
                    userinfo.HttpStatus = null;
                    ������������������������//serialize the return object
                        ������������������������result = JsonConvert.SerializeObject(userinfo, new JsonSerializerSettings {
                        NullValueHandling = NullValueHandling.Ignore
                    });
                    ������������������������//get the http status?�����������������������
                        ������������������������break;

                case "playword":
                    ������������������������//deserialize json parameters in s to pass to appropriate method in BS
                        ������������������������userinfo = JsonConvert.DeserializeObject <UserInfo>(s);

                    //Check that object has required fields else bad request
                    //TODO

                    //extract gameid from URL
                    string gameid = ((string[])payload)[2];

                    //store the return object of the method
                    userinfo   = boggleservice.PlayWord(gameid, userinfo);
                    httpstatus = userinfo.HttpStatus;
                    //remove httpstatus
                    userinfo.HttpStatus = null;

                    //serialize the return object
                    result = JsonConvert.SerializeObject(userinfo, new JsonSerializerSettings {
                        NullValueHandling = NullValueHandling.Ignore
                    });
                    ������������������������//get the http status?�����������������������
                        ������������������������break;

                case "gamestatus":
                    ������������������������//extract data from the url
                    ������������������������string brief = "";

                    if (url.Contains("yes"))
                    {
                        brief = "yes";
                    }

                    //save gameid
                    gameid = ((string[])payload)[2];

                    ������������������������//serialize the return object
                    ������������������������GameStatus gamestatus = boggleservice.GameStatus(gameid, brief);

                    httpstatus = gamestatus.HttpStatus;
                    //remove httpstatus
                    gamestatus.HttpStatus = null;

                    result = JsonConvert.SerializeObject(gamestatus, new JsonSerializerSettings {
                        NullValueHandling = NullValueHandling.Ignore
                    });
                    ������������������������//get the http status?
                        ������������������������break;

                default:
                    httpstatus = "400 Bad Request";
                    break;
                }

                Console.WriteLine(httpstatus);
                ss.BeginSend("HTTP/1.1 " + httpstatus + "\r\n", Ignore, null);
                ss.BeginSend("Content-Type: application/json\r\n", Ignore, null);
                ss.BeginSend("Content-Length: " + result.Length + "\r\n", Ignore, null);
                ss.BeginSend("\r\n", Ignore, null);
                ss.BeginSend(result, (ex, py) => { ss.Shutdown(); }, null);
            }
        }