public static void SeedBattleLogsToSql(MongoConnection mongoConnection, BoardgameSimulatorData data)
        {
            if (data == null)
            {
                return;
            }

            var logs = new GenericData<DummyBattleLog>(mongoConnection.Database, "battlelogs");

            var logsFromMongo = logs.GetAllDataFromCollection();

            SeedDataFromMongoDb(data, null, null, null, null, logsFromMongo);
        }
        public static void SeedToMongoDb(MongoConnection mongoConnection)
        {
            var database = mongoConnection.Database;

            Console.WriteLine("Seeding data to MongoDb initialized.");

            database.DropCollection("skills");
            Console.WriteLine(DropCollectionMessage, "skills");
            database.DropCollection("units");
            Console.WriteLine(DropCollectionMessage, "units");
            database.DropCollection("perks");
            Console.WriteLine(DropCollectionMessage, "perks");
            database.DropCollection("heroes");
            Console.WriteLine(DropCollectionMessage, "heroes");
            database.DropCollection("battlelogs");
            Console.WriteLine(DropCollectionMessage, "battlelogs");

            MongoCollection<DummySkill> skills = database.GetCollection<DummySkill>("skills");
            MongoCollection<DummyUnit> units = database.GetCollection<DummyUnit>("units");
            MongoCollection<DummyAlignmentPerk> perks = database.GetCollection<DummyAlignmentPerk>("perks");
            MongoCollection<DummyHero> heroes = database.GetCollection<DummyHero>("heroes");
            MongoCollection<DummyBattleLog> battleLogs = database.GetCollection<DummyBattleLog>("battlelogs");

            var skillsSeed = DummySkills.GenerateSkillsList();
            var unitsSeed = DummyUnits.GenerateUnitsList(200, 1234, 5, 20);
            var perksSeed = DummyAlignmentPerks.GenerateAlignmentsList(200);
            var heroesSeed = DummyHeroes.GenerateHeroesList(200);
            var battleLogsSeed = DummyBattleLogs.GenerateBattleLogsList();

            var d = skillsSeed.Count;

            skills.InsertBatch(skillsSeed);
            Console.WriteLine(SeedMessage, d, "Skill");
            d = unitsSeed.Count;
            units.InsertBatch(unitsSeed);
            Console.WriteLine(SeedMessage, d, "Unit");
            d = perksSeed.Count;
            perks.InsertBatch(perksSeed);
            Console.WriteLine(SeedMessage, d, "Perk");
            d = heroesSeed.Count;
            heroes.InsertBatch(heroesSeed);
            Console.WriteLine(SeedMessage, d, "Hero");
            d = battleLogsSeed.Count;
            battleLogs.InsertBatch(battleLogsSeed);
            Console.WriteLine(SeedMessage, d, "BattleLog");

            Console.WriteLine("Seeding of MongoDb completed!");
        }
        public static void SeedToSql(MongoConnection mongoConnection, BoardgameSimulatorData data)
        {
            if (data == null)
            {
                return;
            }

            var skills = new GenericData<DummySkill>(mongoConnection.Database, "skills");
            var units = new GenericData<DummyUnit>(mongoConnection.Database, "units");
            var perks = new GenericData<DummyAlignmentPerk>(mongoConnection.Database, "perks");
            var heroes = new GenericData<DummyHero>(mongoConnection.Database, "heroes");

            var skillsFromMongo = skills.GetAllDataFromCollection();
            var unitsFromMongo = units.GetAllDataFromCollection();
            var perksFromMongo = perks.GetAllDataFromCollection();
            var heroesFromMongo = heroes.GetAllDataFromCollection();

            SeedDataFromMongoDb(data, skillsFromMongo, unitsFromMongo, perksFromMongo, heroesFromMongo, null);
        }