public void InsertShouldReturnInsertId() { //BoardGamesController boardGames = new BoardGamesController(); System.Data.Entity.Database.SetInitializer(new BoardGameDatabaseInitializer()); BoardGameContext context = new BoardGameContext(); //context.Database.Initialize(true); IBoardGameRepository _boardGame = new BoardGameRepository(context); BoardGame boardGame = new BoardGame() { Id = 0, Name = "Unit Test 01", Year = 2015, Category = "Testing Category", Description = "Description test.", Players = "1-10", Image = "" }; //var request = new IHttpActionResult(); //request = boardGames.PostBoardGame(boardGame); //IHttpActionResult //int id = _boardGame.InsertBoardGame(boardGame); //int id = boardGames.PostBoardGame(boardGame); //Assert.AreNotEqual(0, id); }
public void GetShouldReturnBoardGames() { BoardGamesController boardGames = new BoardGamesController(); BoardGame boardGame = new BoardGame() { Id = 0, Name = "Unit Test 01", Year = 2015, Category = "Testing Category", Description = "Description test.", Players = "1-10", Image = "" }; boardGames.PostBoardGame(boardGame); }
public IHttpActionResult PutBoardGame(int id, BoardGame boardGame) { if (!ModelState.IsValid) { return BadRequest(ModelState); } if (id != boardGame.Id) { return BadRequest(); } _boardGame.UpdateBoardGame(boardGame); try { _boardGame.Save(); } catch (DbUpdateConcurrencyException) { if (!_boardGame.BoardGameExists(id)) { return NotFound(); } else { throw; } } return StatusCode(HttpStatusCode.NoContent); }
public IHttpActionResult PostBoardGame(BoardGame boardGame) { if (!ModelState.IsValid) { return BadRequest(ModelState); } _boardGame.InsertBoardGame(boardGame); _boardGame.Save(); return CreatedAtRoute("DefaultApi", new { id = boardGame.Id }, boardGame); }
public void UpdateBoardGame(BoardGame boardGame) { context.Entry(boardGame).State = System.Data.Entity.EntityState.Modified; }
public int InsertBoardGame(BoardGame boardGame) { BoardGame newBoardGame = context.BoardGames.Add(boardGame); return newBoardGame.Id; }