protected void SendMixCastOutput(MixCastCamera cam, int duplicateFrameCount) { if (!encoderRunning) { return; } ResizeTexture(_width, _height); Graphics.Blit(cam.Output, _cameraOutputTexture); MixCastAV.encoderSetDuplicateFrameCount(_vCfgEnc, duplicateFrameCount); GL.IssuePluginEvent(MixCastAV.GetEncodeInterfaceRenderCallback(), encodeInterface); _encodedFrameCount += duplicateFrameCount; }