public Map(int width = 900, int height = 500) { // Init SizeX = width; SizeY = height; Types = new BlockType[30]; WallTypes = new WallType[10]; Blocks = new Block[SizeX, SizeY]; Walls = new Wall[SizeX, SizeY]; DroppedItems = new DroppedItemCollection(); Fluids = new Fluid.FluidCollection(); Entities = new EntityPackage(); Flora = new FloraPackage(); WallTypes[0] = new WallType(1, "Standard Wall", new Rectangle(0,0,24,24)); }
public Wall(WallType type) { Health = 100; Type = type; }
public bool placeWall(int x, int y, WallType type) { if (getWall(x, y) != null) { return false; } // Check for walls or block to attach to if (getWall(x - 1, y) == null && getWall(x + 1, y) == null && getWall(x, y - 1) == null && getWall(x, y + 1) == null && getBlock(x - 1, y) == null && getBlock(x + 1, y) == null && getBlock(x, y - 1) == null && getBlock(x, y + 1) == null) { return false; } // Check range from player Walls[x, y] = new Wall(type); return true; }