예제 #1
0
 IntPtr IGraphics.PgaServerHandleOrientation(
     float hscale,
     float vscale,
     int orientation)
 {
     return(SysPGA.PgaServerHandleOrientation(hscale, vscale, orientation));
 }
예제 #2
0
 int IGraphics.GetPgaServerInitStatus(
     StringBuilder glVendor,
     StringBuilder glRenderer,
     StringBuilder glVersion)
 {
     return(SysPGA.GetPgaServerInitStatus(glVendor, glRenderer, glVersion));
 }
예제 #3
0
 int IGraphics.PgaServerInit(
     IntPtr h,
     int x,
     int y,
     int width,
     int height,
     SafeWaitHandle evt,
     int glRenderMode,
     string engine)
 {
     return(SysPGA.PgaServerInit(h, x, y, width, height, evt, glRenderMode, engine));
 }
예제 #4
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 void IGraphics.PgaLoggerInit(Logger.HdLoggerCallback cb)
 {
     SysPGA.PgaLoggerInit(cb);
 }
예제 #5
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 int IGraphics.PgaIsHwAstcSupported()
 {
     return(SysPGA.PgaIsHwAstcSupported());
 }
예제 #6
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 void IGraphics.PgaSetAstcConfig(int config)
 {
     SysPGA.PgaSetAstcConfig(config);
 }
예제 #7
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 void IGraphics.PgaSetVSyncState(int enable)
 {
     SysPGA.PgaSetVSyncState(enable);
 }
예제 #8
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 void IGraphics.ImgdUpdateScreenPoint(ref float xPos, ref float yPos, ref uint crc)
 {
     SysPGA.ImgdUpdateScreenPoint(ref xPos, ref yPos, ref crc);
 }
예제 #9
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 void IGraphics.ToggleFarmMode(bool enable)
 {
     SysPGA.ToggleFarmMode(enable);
 }
예제 #10
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 void IGraphics.PgaShowFps(int enable)
 {
     SysPGA.PgaShowFps(enable);
 }
예제 #11
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 void IGraphics.PgaSetFps(int fps)
 {
     SysPGA.PgaSetFps(fps);
 }
예제 #12
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 int IGraphics.PgaIsGLES3()
 {
     return(SysPGA.PgaIsGLES3());
 }
예제 #13
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 int IGraphics.PgaUtilsIsHotAttach()
 {
     return(SysPGA.PgaUtilsIsHotAttach());
 }
예제 #14
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 void IGraphics.PgaServerHandleCommand(int scancode)
 {
     SysPGA.PgaServerHandleCommand(scancode);
 }
예제 #15
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 IntPtr IGraphics.PgaServerHandleAppActivity(string package, string activity)
 {
     return(SysPGA.PgaServerHandleAppActivity(package, activity));
 }
예제 #16
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 IntPtr IGraphics.PgaServerGetSubwindow()
 {
     return(SysPGA.PgaServerGetSubwindow());
 }