public void Reset() { _currentMeshGeometry = null; _currentClump = null; _currentPrototype = null; _currentPrelight = default(Color); _currentTransform = new Matrix4(); _currentMaterial = new Material(); _clumpStack.Clear(); _materialStack.Clear(); _transformStack.Clear(); _model = new Model(); }
public Clump() { Transform = new Matrix4(); IsCollidable = true; }
protected PrimitiveGeometry() { Transform = new Matrix4(); }