예제 #1
0
        public void Reset()
        {
            _currentMeshGeometry = null;
            _currentClump = null;
            _currentPrototype = null;
            _currentPrelight = default(Color);
            _currentTransform = new Matrix4();
            _currentMaterial = new Material();

            _clumpStack.Clear();
            _materialStack.Clear();
            _transformStack.Clear();

            _model = new Model();
        }
예제 #2
0
 public Clump()
 {
     Transform = new Matrix4();
     IsCollidable = true;
 }
예제 #3
0
 protected PrimitiveGeometry()
 {
     Transform = new Matrix4();
 }