public ClassSquad() { stashList = new List <ClassItem>(); rosterList = new List <ClassSoldier>(); memberList = new List <ClassSoldier>(); Random rd = new Random(); int result = rd.Next(0, 100); int spec = rd.Next(0, 5); CaptainSpec capSpec = (CaptainSpec)spec; EditSquadInfo("NPC_Team_" + result.ToString(), "Host_" + result.ToString(), capSpec, false); captain = new ClassCaptain(); captain.specialism = capSpec; hierophant = new ClassHierophant(); spec = rd.Next(0, 3); HeroSpec heroSpec = (HeroSpec)spec; hierophant.specialism = heroSpec; credit = 500; result = rd.Next(1, 8); memberList = new List <ClassSoldier>(); for (int i = 0; i < result; i++) { ClassSoldier soldier = new ClassSoldier(); memberList.Add(soldier); } }
public ClassGameStore() { stashList = new List <ClassItem>(); soldierList = new List <ClassSoldier>(); for (int i = 0; i < 50; i++) { ClassItem item = new ClassItem(); stashList.Add(item); } for (int i = 0; i < 50; i++) { ClassSoldier soldier = new ClassSoldier(); soldierList.Add(soldier); } }