public void SetComponentSynchInfo(Type type, StateUpdateObject[] data) { ComponentSynchronizationDataObject componentSynchObject = null; int index = 0; while (index < ComponentSyncInfo.Count && componentSynchObject == null) { if (ComponentSyncInfo[index].ComponentType == type) { componentSynchObject = ComponentSyncInfo[index]; } index++; } if (componentSynchObject != null) // Un ComponentSyncInfoDataObject a été trouvé ! { // Ajout de tous les éléments du tableau de StateUpdateObject data à la // liste des StateUpdateObject de ce ComponentSyncInfoDataObject. foreach (StateUpdateObject dataObject in data) { componentSynchObject.SetSynchInfo(dataObject.Type, dataObject.Information); } } else // Pas de ComponentSyncInfoDataObject trouvés ! On en crée un nouveau. { List <StateUpdateObject> dataList = new List <StateUpdateObject>(); foreach (StateUpdateObject obj in data) { dataList.Add(obj); } ComponentSynchronizationDataObject newSynchObject = new ComponentSynchronizationDataObject(type, dataList); ComponentSyncInfo.Add(newSynchObject); } }
public void OnSynch(ComponentSynchronizationDataObject data) { int[] humors = (int[])data.GetSynchInfo("Humors"); Blood = humors[0]; Phlegm = humors[1]; YellowBile = humors[2]; BlackBile = humors[3]; }
public void OnSynch(ComponentSynchronizationDataObject synchData) { SpellKeyCodes = (Dictionary <uint, UnityEngine.KeyCode>)synchData.GetSynchInfo("SpellKeyCodes"); }
public void OnSynch(ComponentSynchronizationDataObject data) { BaseSpeed = (float)data.GetSynchInfo("BaseSpeed"); CurrentSpeed = (float)data.GetSynchInfo("CurrentSpeed"); RootTime = (float)data.GetSynchInfo("RootedTime"); }
public void OnSynch(ComponentSynchronizationDataObject data) { value = (float)data.GetSynchInfo("Value"); }