public void IfGtHelper_renders_expected_result_when_greater() { var one = new Comparable {Thing = "b"}; var two = new Comparable {Thing = "a"}; var result = Render.StringToString("{{#if_gt one compare=two}}greater{{/if_gt}}", new {one, two}); result.Should().Be("greater"); }
public void IfLtHelper_renders_expected_result_when_less() { var one = new Comparable { Thing = "a" }; var two = new Comparable { Thing = "b" }; var result = Render.StringToString("{{#if_lt one compare=two}}less{{/if_lt}}", new { one, two }); result.Should().Be("less"); }
public void IfLtEqHelper_renders_inverse_when_not_less() { var one = new Comparable { Thing = "a" }; var two = new Comparable { Thing = "b" }; var result = Render.StringToString("{{#if_lteq one compare=two}}less{{else}}less{{/if_lteq}}", new { one, two }); result.Should().Be("less"); }
public void IfLtEqHelper_throws_when_not_comparable() { var one = new Comparable { Thing = "a" }; var two = new Incomparable { Thing = "b" }; Action action = () => Render.StringToString("{{#if_lteq one compare=two}}less{{else}}less{{/if_lteq}}", new { one, two }); action.ShouldThrow<InvalidOperationException>().WithMessage( "The objects being compared must implement IComparable."); }
public void UnlessLtEqHelper_renders_expected_result_when_not_less() { var one = new Comparable { Thing = "b" }; var two = new Comparable { Thing = "a" }; var result = Render.StringToString("{{#unless_lteq one compare=two}}less{{/unless_lteq}}", new { one, two }); result.Should().Be("less"); }
public void UnlessGtHelper_renders_inverse_when_not_greater() { var one = new Comparable {Thing = "a"}; var two = new Comparable {Thing = "b"}; var result = Render.StringToString("{{#unless_gt one compare=two}}less{{else}}greater{{/unless_gt}}", new {one, two}); result.Should().Be("less"); }
public void UnlessGtHelper_renders_expected_result_when_greater() { var one = new Comparable {Thing = "b"}; var two = new Comparable {Thing = "a"}; var result = Render.StringToString("{{#unless_gt one compare=two}}less{{/unless_gt}}", new {one, two}); result.Should().BeEmpty(); }